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@engaging-computing/aframe-physics-system

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Physics system for A-Frame VR, built on Cannon.js

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<html> <head> <meta http-equiv="X-UA-Compatible" content="IE=edge"> <meta http-equiv="content-type" content="text/html; charset=utf-8"> <meta name="viewport" content="width=device-width,initial-scale=1,shrink-to-fit=no,user-scalable=no,maximum-scale=1"> <title>Examples • Materials</title> <script src="https://aframe.io/releases/1.0.4/aframe.min.js"></script> <script src="https://rawgit.com/feiss/aframe-environment-component/master/dist/aframe-environment-component.min.js"></script> <script src="https://cdn.rawgit.com/donmccurdy/aframe-extras/v3.2.5/dist/components/sphere-collider.js"></script> <script src="../dist/aframe-physics-system.js"></script> <script src="components/force-pushable.js"></script> </head> <body> <a-scene stats="true" environment physics="driver: worker; restitution: 1;"> <!-- Player --> <a-entity camera="userHeight: 1.6" look-controls wasd-controls position="0 0.1 0"> <a-entity cursor position="0 0 -0.5" geometry="primitive: circle; radius: 0.01; segments: 4;" material="color: #FF4444; shader: flat"></a-entity> </a-entity> <a-entity static-body="shape: sphere; sphereRadius: 0.02;" hand-controls="hand: left" sphere-collider="objects: [dynamic-body];" grab></a-entity> <a-entity static-body="shape: sphere; sphereRadius: 0.02;" hand-controls="hand: right" sphere-collider="objects: [dynamic-body];" grab></a-entity> <!-- Terrain --> <a-box width="75" height="0.1" depth="75" static-body visible="false"></a-box> <!-- Blocks --> <a-sphere radius="0.25" position="0 4 -2" color="red" dynamic-body force-pushable></a-sphere> </a-scene> </body> </html>