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@engaging-computing/aframe-physics-system

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Physics system for A-Frame VR, built on Cannon.js

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<!DOCTYPE html> <html> <head> <title>Examples • AmmoDriver</title> <meta name="description" content="Hello, WebVR! - A-Frame" /> <script src="https://aframe.io/releases/1.0.4/aframe.min.js"></script> <script src="https://mixedreality.mozilla.org/ammo.js/builds/ammo.wasm.js"></script> <script src="../dist/aframe-physics-system.js"></script> <script> AFRAME.registerComponent("bounce", { init: function() { this.direction = 1; this.position = new THREE.Vector3(); this.position.copy(this.el.object3D.position); setTimeout(() => { this.ready = true; }, 3000); }, tick: function() { if (!this.ready) return; var position = this.el.object3D.position.y; if (position <= 0) { this.direction = 1; } else if (position >= 5) { this.direction = -1; } this.el.object3D.position.set(this.position.x, position + 0.05 * this.direction, this.position.z); } }); AFRAME.registerComponent("changescale", { init: function() { this.direction = 1; setTimeout(() => { this.ready = true; }, 3000); }, tick: function() { if (!this.ready) return; var scale = this.el.object3D.scale; if (scale.x <= 0.05) { this.direction = 1; } else if (scale.x >= 1) { this.direction = -1; } this.el.object3D.scale.set( scale.x + this.direction * 0.01, scale.y + this.direction * 0.01, scale.z + this.direction * 0.01 ); } }); </script> </head> <body> <a-scene physics="driver: ammo; debug: true; gravity: -9.8; debugDrawMode: 1"> <a-camera near="0.001"></a-camera> <a-box position="-1 5 -5" rotation="0 45 0" color="#4CC3D9" shadow ammo-body ammo-shape="type: box; halfExtents: 0.6 0.6 0.6; fit: manual;" ></a-box> <a-box id="target" position="1 3.75 -4" rotation="0 45 0" color="purple" shadow ammo-body ammo-shape="type: box;" ></a-box> <a-sphere position="0 10 -10" radius="1.25" color="#EF2D5E" shadow ammo-body ammo-shape="type: sphere;" ></a-sphere> <a-cone position="0 3.75 -4" radius-bottom="1.25" color="green" shadow bounce ammo-body="type: kinematic; addCollideEventListener: true; disableCollision: true;" ammo-shape="type: cone;" ammo-constraint="target: #target;" ></a-cone> <a-torus position="-1 3.75 -7" radius="1.25" scale="0.5 0.5 0.5" color="red" shadow ammo-body ammo-shape="type: capsule; cylinderAxis: z;" changescale ></a-torus> <a-torus-knot position="0 3.75 -5" radius="1.25" scale="0.5 0.5 0.5" color="blue" shadow ammo-body="addCollideEventListener: false;" ammo-shape ></a-torus-knot> <a-cylinder segments-height="1" segments-radial="10" position="1 4.0 -5" radius="0.5" height="1.5" color="#FFC65D" shadow ammo-body ammo-shape="type: cylinder" ></a-cylinder> <a-plane position="0 2 -4" rotation="90 0 0" width="1" height="1" color="#7BC8A4" shadow ammo-body="type: static; mass: 0;" ammo-shape="type: box;" ></a-plane> <a-torus-knot position="0 0 -7" radius="1.25" scale="5 0.1 5" rotation="0 90 0" color="#7BC8A4" shadow ammo-body="type: static; mass: 0;" ammo-shape="type: mesh;" ></a-torus-knot> <!-- HACD and VHACD are slow --> <!-- <a-torus-knot position="-2 1.5 -1" rotation="0 90 90" scale="0.5 0.5 0.5" color="red" shadow ammo-body ammo-shape="type: hacd;" ></a-torus-knot> <a-torus-knot position="2 1.5 -1" rotation="0 90 90" scale="0.5 0.5 0.5" color="blue" shadow ammo-body ammo-shape="type: vhacd;" ></a-torus-knot> --> <a-sky color="#000000"></a-sky> </a-scene> </body> </html>