@engaging-computing/aframe-physics-system
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Physics system for A-Frame VR, built on Cannon.js
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{
"globals": {
"THREE": false,
"AFRAME": false,
"window": false,
"document": false,
"require": false,
"console": false,
"module": false
},
"bitwise": false,
"browser": true,
"eqeqeq": true,
"esnext": true,
"expr": true,
"forin": true,
"immed": true,
"latedef": "nofunc",
"laxbreak": true,
"maxlen": 100,
"newcap": true,
"noarg": true,
"noempty": true,
"noyield": true,
"quotmark": "single",
"smarttabs": false,
"trailing": true,
"undef": true,
"unused": true,
"white": false
}