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@engaging-computing/aframe-physics-system

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Physics system for A-Frame VR, built on Cannon.js

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{ "globals": { "THREE": false, "AFRAME": false, "window": false, "document": false, "require": false, "console": false, "module": false }, "bitwise": false, "browser": true, "eqeqeq": true, "esnext": true, "expr": true, "forin": true, "immed": true, "latedef": "nofunc", "laxbreak": true, "maxlen": 100, "newcap": true, "noarg": true, "noempty": true, "noyield": true, "quotmark": "single", "smarttabs": false, "trailing": true, "undef": true, "unused": true, "white": false }