UNPKG

@enact/ui

Version:

A collection of simplified unstyled cross-platform UI components for Enact

372 lines (365 loc) 15.4 kB
"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.wrapWithView = exports["default"] = exports.View = void 0; var _util = require("@enact/core/util"); var _react = require("react"); var _propTypes = _interopRequireDefault(require("prop-types")); var _Arranger = require("./Arranger"); var _jsxRuntime = require("react/jsx-runtime"); function _interopRequireDefault(e) { return e && e.__esModule ? e : { "default": e }; } function ownKeys(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; } function _objectSpread(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys(Object(t), !0).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; } function _defineProperty(e, r, t) { return (r = _toPropertyKey(r)) in e ? Object.defineProperty(e, r, { value: t, enumerable: !0, configurable: !0, writable: !0 }) : e[r] = t, e; } function _classCallCheck(a, n) { if (!(a instanceof n)) throw new TypeError("Cannot call a class as a function"); } function _defineProperties(e, r) { for (var t = 0; t < r.length; t++) { var o = r[t]; o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o); } } function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", { writable: !1 }), e; } function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == typeof i ? i : i + ""; } function _toPrimitive(t, r) { if ("object" != typeof t || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != typeof i) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } function _callSuper(t, o, e) { return o = _getPrototypeOf(o), _possibleConstructorReturn(t, _isNativeReflectConstruct() ? Reflect.construct(o, e || [], _getPrototypeOf(t).constructor) : o.apply(t, e)); } function _possibleConstructorReturn(t, e) { if (e && ("object" == typeof e || "function" == typeof e)) return e; if (void 0 !== e) throw new TypeError("Derived constructors may only return object or undefined"); return _assertThisInitialized(t); } function _assertThisInitialized(e) { if (void 0 === e) throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); return e; } function _isNativeReflectConstruct() { try { var t = !Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); } catch (t) {} return (_isNativeReflectConstruct = function _isNativeReflectConstruct() { return !!t; })(); } function _getPrototypeOf(t) { return _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function (t) { return t.__proto__ || Object.getPrototypeOf(t); }, _getPrototypeOf(t); } function _inherits(t, e) { if ("function" != typeof e && null !== e) throw new TypeError("Super expression must either be null or a function"); t.prototype = Object.create(e && e.prototype, { constructor: { value: t, writable: !0, configurable: !0 } }), Object.defineProperty(t, "prototype", { writable: !1 }), e && _setPrototypeOf(t, e); } function _setPrototypeOf(t, e) { return _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function (t, e) { return t.__proto__ = e, t; }, _setPrototypeOf(t, e); } /* * Exports the {@link ui/ViewManager.View} component. */ // If the View was "appearing", then entering will always be false and this will not result in a // re-render. If the view should enter, state.enter will be true and this will toggle it to false // causing a re-render. var clearEntering = function clearEntering(_ref) { var entering = _ref.entering; return entering ? { entering: false } : null; }; /** * A `View` wraps a set of children for {@link ui/ViewManager.ViewManager}. * It is not intended to be used directly * * @class View * @memberof ui/ViewManager * @private */ var View = exports.View = /*#__PURE__*/function (_Component) { function View(props) { var _this; _classCallCheck(this, View); _this = _callSuper(this, View, [props]); _this.enteringJob = new _util.Job(function () { _this.setState(clearEntering); }); /** * Initiates a new transition * * @param {Function} arranger Arranger function to call (enter, leave) * @param {Function} callback Completion callback * @param {Boolean} [noAnimation] `true` to disable animation for this transition * @returns {undefined} * @private */ _this.prepareTransition = function (arranger, callback, noAnimation) { var _getParentRef; var _this$props = _this.props, duration = _this$props.duration, getParentRef = _this$props.getParentRef, index = _this$props.index, _this$props$previousI = _this$props.previousIndex, previousIndex = _this$props$previousI === void 0 ? index : _this$props$previousI, _this$props$renderedI = _this$props.renderedIndex, renderedIndex = _this$props$renderedI === void 0 ? 0 : _this$props$renderedI, reverseTransition = _this$props.reverseTransition, rtl = _this$props.rtl; // Need to ensure that we have a valid node reference before we animation. Sometimes, React // will replace the node after mount causing a reference cached there to be invalid. _this.node = getParentRef === null || getParentRef === void 0 || (_getParentRef = getParentRef()) === null || _getParentRef === void 0 || (_getParentRef = _getParentRef.children) === null || _getParentRef === void 0 ? void 0 : _getParentRef[renderedIndex]; if (_this.animation && _this.animation.playState !== 'finished' && _this.changeDirection) { _this.animation.reverse(); } else { _this.animation = arranger({ from: previousIndex, node: _this.node, reverse: reverseTransition, rtl: rtl, to: index, fill: 'forwards', duration: duration }); } // Must set a new handler here to ensure the right callback is invoked _this.animation.onfinish = function () { _this.animation = null; // Possible for the animation callback to still be fired after the node has been // unmounted if it finished before the unmount can cancel it so we check for that. if (_this.node) { callback(); } }; // disable animation when the instance or props flag is true if (noAnimation || _this.props.noAnimation) { _this.animation.finish(); } }; _this.animation = null; _this.state = { entering: !props.appearing }; return _this; } _inherits(View, _Component); return _createClass(View, [{ key: "shouldComponentUpdate", value: function shouldComponentUpdate(nextProps) { if (nextProps.leaving) { // FIXME: This is generally a bad practice to mutate local state in sCU but is necessary // for the time being to ensure that a view that is reversed before it completes // entering will transition correctly out of the viewport. this.changeDirection = this.shouldChangeDirection(this.props, nextProps); return false; } return true; } }, { key: "componentDidUpdate", value: function componentDidUpdate(prevProps) { this.changeDirection = this.shouldChangeDirection(prevProps, this.props); } }, { key: "componentWillUnmount", value: function componentWillUnmount() { this.enteringJob.stop(); this.node = null; if (this.animation && typeof this.animation.cancel === 'function') { this.animation.cancel(); } } }, { key: "shouldChangeDirection", value: function shouldChangeDirection(prevProps, nextProps) { return this.animation ? prevProps.reverseTransition !== nextProps.reverseTransition : false; } }, { key: "componentWillAppear", value: function componentWillAppear(callback) { var arranger = this.props.arranger; if (arranger && arranger.stay) { this.prepareTransition(arranger.stay, callback, true); } else { callback(); } } }, { key: "componentDidAppear", value: function componentDidAppear() { this.setState(clearEntering); } // This is called at the same time as componentDidMount() for components added to an existing // TransitionGroup. It will block other animations from occurring until callback is called. It // will not be called on the initial render of a TransitionGroup. }, { key: "componentWillEnter", value: function componentWillEnter(callback) { var _this$props2 = this.props, appearing = _this$props2.appearing, arranger = _this$props2.arranger, reverseTransition = _this$props2.reverseTransition, enteringProp = _this$props2.enteringProp; // This can happen if the panel was going to be removed and the animation was canceled, // causing this panel to re-enter. if (!appearing && enteringProp && !this.state.entering) { this.setState({ entering: true }); } if (arranger) { this.prepareTransition(reverseTransition ? arranger.leave : arranger.enter, callback); } else { callback(); } } }, { key: "componentDidEnter", value: function componentDidEnter() { var _this$props3 = this.props, enteringDelay = _this$props3.enteringDelay, enteringProp = _this$props3.enteringProp; if (enteringProp) { // FIXME: `startRafAfter` is a temporary solution using rAF. We need a better way to handle // transition cycle and component life cycle to be in sync. See ENYO-4835. this.enteringJob.startRafAfter(enteringDelay); } else { this.enteringJob.start(); } } }, { key: "componentWillStay", value: function componentWillStay(callback) { var arranger = this.props.arranger; if (arranger && arranger.stay) { this.prepareTransition(arranger.stay, callback); } else { callback(); } } // This is called when the child has been removed from the ReactTransitionGroup. Though the // child has been removed, ReactTransitionGroup will keep it in the DOM until callback is // called. }, { key: "componentWillLeave", value: function componentWillLeave(callback) { var _this$props4 = this.props, arranger = _this$props4.arranger, reverseTransition = _this$props4.reverseTransition; this.enteringJob.stop(); if (arranger) { this.prepareTransition(reverseTransition ? arranger.enter : arranger.leave, callback); } else { callback(); } } }, { key: "render", value: function render() { var _this$props5 = this.props, enteringProp = _this$props5.enteringProp, children = _this$props5.children, childProps = _this$props5.childProps; if (enteringProp || childProps) { var props = Object.assign({}, childProps); if (enteringProp) { props[enteringProp] = this.state.entering; } return /*#__PURE__*/(0, _react.cloneElement)(children, props); } else { return _react.Children.only(children); } } }]); }(_react.Component); // Not a true render method but instead a wrapper for TransitionGroup to wrap arbitrary children // with a TransitionGroup-compatible child that supports animation // // eslint-disable-next-line enact/display-name View.propTypes = /** @lends ui/ViewManager.View.prototype */{ children: _propTypes["default"].node.isRequired, /** * Time in milliseconds to complete a transition * * @type {Number} * @required * @public */ duration: _propTypes["default"].number.isRequired, /** * Set to `true` when the View should 'appear' without transitioning into the viewport * * @type {Boolean} * @public */ appearing: _propTypes["default"].bool, /** * Arranger to control the animation * * @type {Arranger} * @public */ arranger: _Arranger.shape, /** * An object containing properties to be passed to each child. * * @type {Object} * @public */ childProps: _propTypes["default"].object, /** * Time, in milliseconds, to wait after a view has entered to inform it by passing the * `enteringProp` as `false`. * * @type {Number} * @default 0 * @public */ enteringDelay: _propTypes["default"].number, /** * Name of the property to pass to the wrapped view to indicate when it is entering the * viewport. When `true`, the view has been created but has not transitioned into place. * When `false`, the view has finished its transition. * * The notification can be delayed by setting `enteringDelay`. If not set, the view will not * be notified of the change in transition. * * @type {String} * @public */ enteringProp: _propTypes["default"].string, /** * A getter function for a DOM node of the parent element * * @type {Function} * @private */ getParentRef: _propTypes["default"].func, /** * Index of the currently 'active' view. * * @type {Number} */ index: _propTypes["default"].number, /** * When `true`, indicates if a view is currently leaving. * * @type {Boolean} */ leaving: _propTypes["default"].bool, /** * When `true`, indicates if the transition should be animated * * @type {Boolean} * @default true * @public */ noAnimation: _propTypes["default"].bool, /** * Index of the previously 'active' view. * * @type {Number} */ previousIndex: _propTypes["default"].number, /** * Index of the view node among the rendered children of the parent node * * @type {Number} * @private */ renderedIndex: _propTypes["default"].number, /** * When `true`, indicates if the transition should be reversed. The effect depends on how the provided * `arranger` handles reversal. * * @type {Boolean} * @default false */ reverseTransition: _propTypes["default"].bool, /** * When `true`, indicates the current locale uses right-to-left reading order. * * The effect depends on how the provided `arranger` handles this option. * * @type {Boolean} */ rtl: _propTypes["default"].bool }; View.defaultProps = { appearing: false, enteringDelay: 0, index: 0, reverseTransition: false }; var wrapWithView = exports.wrapWithView = function wrapWithView(config) { return function (child) { return /*#__PURE__*/(0, _jsxRuntime.jsx)(View, _objectSpread(_objectSpread({}, config), {}, { children: child })); }; }; var _default = exports["default"] = View;