@enact/ui
Version:
A collection of simplified unstyled cross-platform UI components for Enact
161 lines (156 loc) • 7.22 kB
JavaScript
Object.defineProperty(exports, "__esModule", {
value: true
});
exports["default"] = void 0;
exports.useSlots = useSlots;
var _react = require("react");
var _warning = _interopRequireDefault(require("warning"));
var _excluded = ["children"];
function _interopRequireDefault(e) { return e && e.__esModule ? e : { "default": e }; }
function ownKeys(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; }
function _objectSpread(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys(Object(t), !0).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; }
function _defineProperty(e, r, t) { return (r = _toPropertyKey(r)) in e ? Object.defineProperty(e, r, { value: t, enumerable: !0, configurable: !0, writable: !0 }) : e[r] = t, e; }
function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == typeof i ? i : i + ""; }
function _toPrimitive(t, r) { if ("object" != typeof t || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != typeof i) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
function _objectWithoutProperties(e, t) { if (null == e) return {}; var o, r, i = _objectWithoutPropertiesLoose(e, t); if (Object.getOwnPropertySymbols) { var n = Object.getOwnPropertySymbols(e); for (r = 0; r < n.length; r++) o = n[r], -1 === t.indexOf(o) && {}.propertyIsEnumerable.call(e, o) && (i[o] = e[o]); } return i; }
function _objectWithoutPropertiesLoose(r, e) { if (null == r) return {}; var t = {}; for (var n in r) if ({}.hasOwnProperty.call(r, n)) { if (-1 !== e.indexOf(n)) continue; t[n] = r[n]; } return t; }
// ** WARNING ** This is an intentional but likely dangerous hack necessary to clone a child while
// omitting the `slot` property. It relies on the black box structure of a React element which could
// change breaking this code. Without it, the slot property will cascade to a DOM node causing a
// React warning.
function cloneElement(child, index) {
var newProps = Object.assign({}, child.props);
delete newProps.slot;
newProps.key = "slot-".concat(index);
return /*#__PURE__*/(0, _react.createElement)(child.type, newProps);
}
function distributeChild(child, index, slots, props) {
var c, slot;
var hasSlot = function hasSlot(name) {
return slots.indexOf(name) !== -1;
};
if (! /*#__PURE__*/(0, _react.isValidElement)(child)) {
return false;
} else if (child.props.slot) {
var hasUserSlot = hasSlot(slot = child.props.slot);
process.env.NODE_ENV !== "production" ? (0, _warning["default"])(hasUserSlot, 'The slot "%s" specified on %s does not exist', child.props.slot, typeof child.type === 'string' ? child.type : child.type.name || child.type.displayName || 'component') : void 0;
if (hasUserSlot) {
c = cloneElement(child, index);
}
} else if (hasSlot(slot = child.type.defaultSlot)) {
c = child;
} else if (hasSlot(slot = child.type)) {
var propNames = Object.keys(child.props);
if (propNames.length === 1 && propNames[0] === 'children') {
c = child.props.children;
} else {
c = child;
}
}
if (c) {
var prop = props[slot];
if (prop) {
if (Array.isArray(prop)) {
prop.push(c);
} else {
prop = [prop, c];
}
} else {
prop = c;
}
props[slot] = prop;
return true;
}
return false;
}
function distribute(_ref) {
var children = _ref.children,
slots = _objectWithoutProperties(_ref, _excluded);
var slotNames = Object.keys(slots);
var props = {
children: children
};
if (slotNames.length > 0) {
var remaining = [];
_react.Children.forEach(children, function (child, index) {
if (!distributeChild(child, index, slotNames, props)) {
remaining.push(child);
}
});
// we need to retain the children prop so that it can overwrite the value from props if the
// author spreads the return of useSlots over props
props.children = remaining.length === 0 ? null : remaining;
}
slotNames.forEach(function (slot) {
if (slots[slot] === undefined) {
// eslint-disable-line no-undefined
delete slots[slot];
}
});
// We handle fallback here (rather than at the props initialization) because distributeChild
// will append to existing props and we want the distributed value to override the fallback
// value.
return _objectSpread(_objectSpread({}, slots), props);
}
/**
* Configuration for `useSlots`
*
* @typedef {Object} useSlotsConfig
* @memberof ui/Slottable
* @property {Object} [slots] An object mapping slot names to default values. It must contain a
* `children` key with an array of elements to be distributed into slots.
* @private
*/
/**
* Distributes `children` into the configured `slots`.
*
* `useSlots` iterates over all the `children` in `props` and distributes any children based on
* the following rules:
*
* * If the child has a `slot` property matching a valid slot, or
* * If the component for the child has the `defaultSlot` static member matching a valid slot, or
* * If the child component's type is a string matching a valid slot.
*
* When a child matches one of the above rules, it is removed from children and inserted into a prop
* matching the name of the slot.
*
* *Special Conditions*
*
* * If multiple children match the same slot, the destination prop will be an array of children.
* * If a value exists on `props` but not as a slot within `children`, the prop value is used as a
* fallback.
* * If a value exists both on `props` and as a slot within `children`, the slot value(s) replaces
* the prop value.
*
* ```
* function Component ({after, before, children, label, ...rest}) {
* const slots = useSlots({after, before, children, label});
*
* return (
* <div {...rest} aria-label={label}>
* <span class="before">{slots.before}</span>
* {slots.children}
* <span class="after">{slots.after}</span>
* </div>
* );
* }
*
* <Component label="descriptive label">
* <Icon slot="before">star</Icon>
* Some other content
* <Icon slot="after">flag</Icon>
* </Component>
* ```
*
* @param {useSlotsConfig} config Configuration options
* @returns {Object} A object whose keys are the slot names and values are the nodes from
* `children`. If any nodes were not assigned to a slot, they will be returned in
* the `children` prop. If no nodes remain, the `children` prop will be omitted.
* @memberof ui/Slottable
* @private
*/
function useSlots(slots) {
return distribute(slots);
}
var _default = exports["default"] = useSlots;
;