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@enact/ui

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A collection of simplified unstyled cross-platform UI components for Enact

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports["default"] = exports.ProgressBarDecorator = exports.ProgressBarBase = exports.ProgressBar = void 0; var _kind = _interopRequireDefault(require("@enact/core/kind")); var _propTypes = _interopRequireDefault(require("@enact/core/internal/prop-types")); var _clamp = _interopRequireDefault(require("ramda/src/clamp")); var _compose = _interopRequireDefault(require("ramda/src/compose")); var _propTypes2 = _interopRequireDefault(require("prop-types")); var _validators = require("../internal/validators"); var _ForwardRef = _interopRequireDefault(require("../ForwardRef")); var _ProgressBarModule = _interopRequireDefault(require("./ProgressBar.module.css")); var _jsxRuntime = require("react/jsx-runtime"); var _excluded = ["children", "componentRef", "css"]; function _interopRequireDefault(e) { return e && e.__esModule ? e : { "default": e }; } function _objectWithoutProperties(e, t) { if (null == e) return {}; var o, r, i = _objectWithoutPropertiesLoose(e, t); if (Object.getOwnPropertySymbols) { var n = Object.getOwnPropertySymbols(e); for (r = 0; r < n.length; r++) o = n[r], -1 === t.indexOf(o) && {}.propertyIsEnumerable.call(e, o) && (i[o] = e[o]); } return i; } function _objectWithoutPropertiesLoose(r, e) { if (null == r) return {}; var t = {}; for (var n in r) if ({}.hasOwnProperty.call(r, n)) { if (-1 !== e.indexOf(n)) continue; t[n] = r[n]; } return t; } function ownKeys(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; } function _objectSpread(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys(Object(t), !0).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; } function _defineProperty(e, r, t) { return (r = _toPropertyKey(r)) in e ? Object.defineProperty(e, r, { value: t, enumerable: !0, configurable: !0, writable: !0 }) : e[r] = t, e; } function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == typeof i ? i : i + ""; } function _toPrimitive(t, r) { if ("object" != typeof t || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != typeof i) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } /** * A basic progress bar component that can display the progress of something in a horizontal, * vertical, or radial bar format. * * A secondary independent progress indicator can be displayed, to indicate * an additional degree of information, often used as a background loading progress. * * @module ui/ProgressBar * @exports ProgressBar * @exports ProgressBarBase * @exports ProgressBarDecorator */ var progressToProportion = function progressToProportion(value) { return (0, _clamp["default"])(0, 1, value); }; var calcBarStyle = function calcBarStyle(prop, anchor) { var value = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : anchor; var startProp = arguments.length > 3 ? arguments[3] : undefined; var endProp = arguments.length > 4 ? arguments[4] : undefined; var start = Math.min(anchor, value); var end = Math.max(anchor, value) - start; if (process.env.NODE_ENV !== "production") { (0, _validators.validateRange)(start, 0, 1, 'ProgressBar', prop, 'min', 'max'); (0, _validators.validateRange)(end, 0, 1, 'ProgressBar', prop, 'min', 'max'); } return _defineProperty(_defineProperty({}, startProp, progressToProportion(start)), endProp, progressToProportion(end)); }; /** * An unstyled progress bar component that can be customized by a theme or application. * * @class ProgressBarBase * @memberof ui/ProgressBar * @ui * @public */ var ProgressBarBase = exports.ProgressBarBase = (0, _kind["default"])({ name: 'ui:ProgressBar', propTypes: /** @lends ui/ProgressBar.ProgressBarBase.prototype */{ /** * The proportion of the loaded portion of the progress bar. * * * Valid values are between `0` and `1`. * * @type {Number} * @default 0 * @public */ backgroundProgress: _propTypes2["default"].number, /** * The contents to be displayed with progress bar. * * @type {Node} * @public */ children: _propTypes2["default"].node, /** * Called with a reference to the root component. * * When using {@link ui/ProgressBar.ProgressBar}, the `ref` prop is forwarded to this * component as `componentRef`. * * @type {Object|Function} * @public */ componentRef: _propTypes["default"].ref, /** * Customizes the component by mapping the supplied collection of CSS class names to the * corresponding internal elements and states of this component. * * The following classes are supported: * * * `progressBar` - The root component class * * `bar` - The background node (the empty part of the progressBar) * * `fill` - The foreground of the progress bar (`progress`) * * `load` - The `backgroundProgress` node * * `horizontal` - Applied when `orientation` is `'horizontal'` * * `vertical` - Applied when `orientation` is `'vertical'` * * `radial` - Applied when `orientation` is `'radial'` * * @type {Object} * @public */ css: _propTypes2["default"].object, /** * Sets the orientation of the slider. * * Allowed values include: * * * `'horizontal'` - A left and right orientation * * `'vertical'` - An up and down orientation * * `'radial'` - A circular orientation * * @type {String} * @default 'horizontal' * @public */ orientation: _propTypes2["default"].string, /** * The proportion of the filled portion of the progress bar. * * * Valid values are between `0` and `1`. * * @type {Number} * @default 0 * @public */ progress: _propTypes2["default"].number, /** * Sets the point, as a proportion between 0 and 1, from which the progress bar is filled. * * Applies to both the progress bar's `value` and `backgroundProgress`. In both cases, * setting the value of `progressAnchor` will cause the progress bar to fill from that point * down, when `value` or `backgroundProgress` is proportionally less than the anchor, or up, * when `value` or `backgroundProgress` is proportionally greater than the anchor, rather * than always from the start of the progress bar. * * @type {Number} * @default 0 * @public */ progressAnchor: _propTypes2["default"].number }, defaultProps: { backgroundProgress: 0, orientation: 'horizontal', progress: 0, progressAnchor: 0 }, styles: { css: _ProgressBarModule["default"], className: 'progressBar', publicClassNames: true }, computed: { className: function className(_ref2) { var backgroundProgress = _ref2.backgroundProgress, orientation = _ref2.orientation, progress = _ref2.progress, styler = _ref2.styler; return styler.append(orientation, { fillOverHalf: progress > 0.5, loadOverHalf: backgroundProgress > 0.5 }); }, style: function style(_ref3) { var backgroundProgress = _ref3.backgroundProgress, progress = _ref3.progress, progressAnchor = _ref3.progressAnchor, _style = _ref3.style; return _objectSpread(_objectSpread(_objectSpread({}, _style), {}, { '--ui-progressbar-proportion-anchor': progressAnchor }, calcBarStyle('backgroundProgress', progressAnchor, backgroundProgress, '--ui-progressbar-proportion-start-background', '--ui-progressbar-proportion-end-background')), calcBarStyle('progress', progressAnchor, progress, '--ui-progressbar-proportion-start', '--ui-progressbar-proportion-end')); } }, render: function render(_ref4) { var children = _ref4.children, componentRef = _ref4.componentRef, css = _ref4.css, rest = _objectWithoutProperties(_ref4, _excluded); delete rest.backgroundProgress; delete rest.orientation; delete rest.progress; delete rest.progressAnchor; return /*#__PURE__*/(0, _jsxRuntime.jsxs)("div", _objectSpread(_objectSpread({ role: "progressbar" }, rest), {}, { ref: componentRef, children: [/*#__PURE__*/(0, _jsxRuntime.jsxs)("div", { className: css.bar, children: [/*#__PURE__*/(0, _jsxRuntime.jsx)("div", { className: css.load }), /*#__PURE__*/(0, _jsxRuntime.jsx)("div", { className: css.fill })] }), children] })); } }); /** * A higher-order component that adds behavior to * {@link ui/ProgressBar.ProgressBarBase|ProgressBar}. * * @hoc * @memberof ui/ProgressBar * @mixes ui/ForwardRef.ForwardRef * @public */ var ProgressBarDecorator = exports.ProgressBarDecorator = (0, _compose["default"])((0, _ForwardRef["default"])({ prop: 'componentRef' })); /** * An unstyled progress bar component that can be customized by a theme or application. * * @class ProgressBar * @memberof ui/ProgressBar * @extends ui/ProgressBar.ProgressBarBase * @mixes ui/ProgressBar.ProgressBarDecorator * @omit componentRef * @ui * @public */ var ProgressBar = exports.ProgressBar = ProgressBarDecorator(ProgressBarBase); var _default = exports["default"] = ProgressBar;