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@enact/ui

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A collection of simplified unstyled cross-platform UI components for Enact

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports["default"] = exports.ScrollAnimator = void 0; var _util = require("@enact/core/util"); var _clamp = _interopRequireDefault(require("ramda/src/clamp")); function _interopRequireDefault(e) { return e && e.__esModule ? e : { "default": e }; } function _classCallCheck(a, n) { if (!(a instanceof n)) throw new TypeError("Cannot call a class as a function"); } function _defineProperties(e, r) { for (var t = 0; t < r.length; t++) { var o = r[t]; o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o); } } function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", { writable: !1 }), e; } function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == typeof i ? i : i + ""; } function _toPrimitive(t, r) { if ("object" != typeof t || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != typeof i) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } var // Use eases library timingFunctions = { 'linear': function linear(source, target, duration, curTime) { curTime /= duration; return (target - source) * curTime + source; }, 'ease-in': function easeIn(source, target, duration, curTime) { curTime /= duration; return (target - source) * curTime * curTime * curTime * curTime + source; }, 'ease-out': function easeOut(source, target, duration, curTime) { curTime /= duration; curTime--; return (target - source) * (curTime * curTime * curTime * curTime * curTime + 1) + source; }, 'ease-in-out': function easeInOut(source, target, duration, curTime) { curTime /= duration / 2; if (curTime < 1) { return (target - source) / 2 * curTime * curTime * curTime * curTime + source; } else { curTime -= 2; } return (source - target) / 2 * (curTime * curTime * curTime * curTime - 2) + source; } }, // for simulate() frameTime = 16.0, // time for one frame maxVelocity = 100, // speed cap stopVelocity = 0.04, // velocity to stop velocityFriction = 0.95, // velocity decreasing factor clampVelocity = (0, _clamp["default"])(-maxVelocity, maxVelocity); /** * The class to scroll a list or a scroller with animation. * * @class ScrollAnimator * @memberof ui/useScroll * @private */ var ScrollAnimator = exports.ScrollAnimator = /*#__PURE__*/function () { /** * @param {String|null} type - Timing function type for list scroll animation. Must be one of * `'linear'`, `'ease-in'`, `'ease-out'`, or `'ease-in-out'`, or null. If `null`, defaults to * `'ease-out'`. * @constructor * @memberof ui/useScroll.ScrollAnimator */ function ScrollAnimator(type) { _classCallCheck(this, ScrollAnimator); this.rAFId = null; this.type = 'ease-out'; this.timingFunction = timingFunctions[type || this.type]; } return _createClass(ScrollAnimator, [{ key: "simulate", value: function simulate(sourceX, sourceY, velocityX, velocityY) { var stepX = clampVelocity(velocityX * frameTime), stepY = clampVelocity(velocityY * frameTime), deltaX = 0, deltaY = 0, duration = 0; do { stepX *= velocityFriction; stepY *= velocityFriction; deltaX += stepX; deltaY += stepY; duration += frameTime; } while (stepX * stepX + stepY * stepY > stopVelocity); return { targetX: sourceX + deltaX, targetY: sourceY + deltaY, duration: duration }; } }, { key: "animate", value: function animate(rAFCallbackFuntion) { var _this = this; var rAF = window.requestAnimationFrame, startTimeStamp = (0, _util.perfNow)(), _fn = function fn() { var // schedule next frame rAFId = rAF(_fn), // current timestamp curTimeStamp = (0, _util.perfNow)(), // current time if 0 at starting position curTime = curTimeStamp - startTimeStamp; _this.rAFId = rAFId; rAFCallbackFuntion(curTime); }; this.rAFId = rAF(_fn); } }, { key: "isAnimating", value: function isAnimating() { return this.rAFId !== null; } }, { key: "stop", value: function stop() { var cAF = window.cancelAnimationFrame; if (this.rAFId !== null) { cAF(this.rAFId); this.rAFId = null; } } }]); }(); var _default = exports["default"] = ScrollAnimator;