@enact/ui
Version:
A collection of simplified unstyled cross-platform UI components for Enact
36 lines (35 loc) • 2.52 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", {
value: true
});
exports["default"] = void 0;
exports.useFloatingLayer = useFloatingLayer;
var _react = require("react");
var _FloatingLayerDecorator = require("./FloatingLayerDecorator");
function _slicedToArray(arr, i) { return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _unsupportedIterableToArray(arr, i) || _nonIterableRest(); }
function _nonIterableRest() { throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); }
function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); }
function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i]; return arr2; }
function _iterableToArrayLimit(r, l) { var t = null == r ? null : "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"]; if (null != t) { var e, n, i, u, a = [], f = !0, o = !1; try { if (i = (t = t.call(r)).next, 0 === l) { if (Object(t) !== t) return; f = !1; } else for (; !(f = (e = i.call(t)).done) && (a.push(e.value), a.length !== l); f = !0); } catch (r) { o = !0, n = r; } finally { try { if (!f && null != t["return"] && (u = t["return"](), Object(u) !== u)) return; } finally { if (o) throw n; } } return a; } }
function _arrayWithHoles(arr) { if (Array.isArray(arr)) return arr; }
function useFloatingLayer() {
var _useState = (0, _react.useState)(null),
_useState2 = _slicedToArray(_useState, 2),
floatingLayerId = _useState2[0],
setId = _useState2[1];
var handler = (0, _react.useCallback)(function (ev) {
if (ev.action === 'mount' && ev.floatingLayer) {
setId(ev.floatingLayer.id);
}
}, [setId]);
var registerFloatingLayer = (0, _react.useContext)(_FloatingLayerDecorator.FloatingLayerContext);
(0, _react.useEffect)(function () {
if (registerFloatingLayer) {
registerFloatingLayer(handler);
}
}, [handler, registerFloatingLayer]);
return {
floatingLayerId: floatingLayerId
};
}
var _default = exports["default"] = useFloatingLayer;