@enact/ui
Version:
A collection of simplified unstyled cross-platform UI components for Enact
66 lines (65 loc) • 3.31 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", {
value: true
});
exports["default"] = exports.FloatingLayerContainer = void 0;
var _Registry = _interopRequireDefault(require("@enact/core/internal/Registry"));
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { "default": obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } }
function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == typeof i ? i : String(i); }
function _toPrimitive(t, r) { if ("object" != typeof t || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != typeof i) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
var FloatingLayerContainer = exports.FloatingLayerContainer = /*#__PURE__*/function () {
function FloatingLayerContainer(config) {
var _this = this;
_classCallCheck(this, FloatingLayerContainer);
this.getFloatingLayer = function () {
// FIXME: if a component that resides in the floating layer is rendered at the same time
// as the floating layer, this.floatingLayer may not have been initialized yet since
// componentDidMount runs inside-out. As a fallback, we search by id but this could
// introduce issues (e.g. for duplicate layer ids).
return _this.floatingLayer || typeof document !== 'undefined' && document.getElementById(_this.config.floatLayerId) || null;
};
this.handleNotify = function (_ref) {
var action = _ref.action;
if (action === 'register') {
_this.notifyMount();
} else if (action === 'closeAll') {
_this.handleCloseAll();
}
};
this.setFloatingLayer = function (node) {
_this.floatingLayer = node;
};
var floatLayerId = config.floatLayerId;
this.registry = _Registry["default"].create(this.handleNotify);
this.floatingLayer = null;
this.config = {
floatLayerId: floatLayerId
};
}
_createClass(FloatingLayerContainer, [{
key: "load",
value: function load() {
this.notifyMount();
}
}, {
key: "handleCloseAll",
value: function handleCloseAll() {
this.registry.notify({
action: 'close'
});
}
}, {
key: "notifyMount",
value: function notifyMount() {
this.registry.notify({
action: 'mount',
floatingLayer: this.getFloatingLayer()
});
}
}]);
return FloatingLayerContainer;
}();
var _default = exports["default"] = FloatingLayerContainer;