@enact/sandstone
Version:
Large-screen/TV support library for Enact, containing a variety of UI components.
170 lines (166 loc) • 7.22 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", {
value: true
});
exports["default"] = exports.BodyTextDecorator = exports.BodyTextBase = exports.BodyText = void 0;
var _kind = _interopRequireDefault(require("@enact/core/kind"));
var _propTypes = _interopRequireDefault(require("prop-types"));
var _compose = _interopRequireDefault(require("ramda/src/compose"));
var _BodyText = _interopRequireDefault(require("@enact/ui/BodyText"));
var _Pure = _interopRequireDefault(require("@enact/ui/internal/Pure"));
var _Marquee = require("../Marquee");
var _Skinnable = _interopRequireDefault(require("../Skinnable"));
var _BodyTextModule = _interopRequireDefault(require("./BodyText.module.css"));
var _jsxRuntime = require("react/jsx-runtime");
var _excluded = ["centered", "css", "noWrap"];
/**
* Sandstone styled text block components and behaviors.
*
* @example
* <BodyText centered>Hello Enact!</BodyText>
*
* @module sandstone/BodyText
* @exports BodyText
* @exports BodyTextBase
* @exports BodyTextDecorator
*/
// Create a Marquee using BodyText as the base
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { "default": obj }; }
function ownKeys(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; }
function _objectSpread(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys(Object(t), !0).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; }
function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == typeof i ? i : String(i); }
function _toPrimitive(t, r) { if ("object" != typeof t || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != typeof i) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
function _objectWithoutProperties(source, excluded) { if (source == null) return {}; var target = _objectWithoutPropertiesLoose(source, excluded); var key, i; if (Object.getOwnPropertySymbols) { var sourceSymbolKeys = Object.getOwnPropertySymbols(source); for (i = 0; i < sourceSymbolKeys.length; i++) { key = sourceSymbolKeys[i]; if (excluded.indexOf(key) >= 0) continue; if (!Object.prototype.propertyIsEnumerable.call(source, key)) continue; target[key] = source[key]; } } return target; }
function _objectWithoutPropertiesLoose(source, excluded) { if (source == null) return {}; var target = {}; var sourceKeys = Object.keys(source); var key, i; for (i = 0; i < sourceKeys.length; i++) { key = sourceKeys[i]; if (excluded.indexOf(key) >= 0) continue; target[key] = source[key]; } return target; }
var MarqueeBodyText = (0, _Marquee.MarqueeDecorator)(_BodyText["default"]);
/**
* A simple text block component.
*
* This component is most often not used directly but may be composed within another component as it
* is within {@link sandstone/BodyText.BodyText|BodyText}.
*
* @class BodyTextBase
* @memberof sandstone/BodyText
* @extends ui/BodyText.BodyText
* @ui
* @public
*/
var BodyTextBase = exports.BodyTextBase = (0, _kind["default"])({
name: 'BodyText',
propTypes: /** @lends sandstone/BodyText.BodyTextBase.prototype */{
/**
* Centers the contents.
*
* Applies the `centered` CSS class which can be customized by
* {@link /docs/developer-guide/theming/|theming}.
*
* @type {Boolean}
* @public
*/
centered: _propTypes["default"].bool,
/**
* Customizes the component by mapping the supplied collection of CSS class names to the
* corresponding internal elements and states of this component.
*
* The following classes are supported:
*
* * `bodyText` - The root class name
*
* @type {Object}
* @public
*/
css: _propTypes["default"].object,
/**
* Toggles multi-line (`false`) vs single-line (`true`) behavior. `noWrap` mode
* automatically enables {@link sandstone/Marquee} so long text isn't permanently occluded.
*
* @type {Boolean}
* @default false
* @public
*/
noWrap: _propTypes["default"].bool,
/**
* Sets the text size to one of the preset sizes.
* Available sizes: 'large' (default) and 'small'.
*
* @type {('small'|'large')}
* @default 'large'
* @public
*/
size: _propTypes["default"].oneOf(['small', 'large'])
},
defaultProps: {
noWrap: false,
size: 'large'
},
styles: {
css: _BodyTextModule["default"],
publicClassNames: 'bodyText'
},
computed: {
className: function className(_ref) {
var noWrap = _ref.noWrap,
size = _ref.size,
styler = _ref.styler;
return styler.append(size, {
noWrap: noWrap
});
}
},
render: function render(_ref2) {
var centered = _ref2.centered,
css = _ref2.css,
noWrap = _ref2.noWrap,
rest = _objectWithoutProperties(_ref2, _excluded);
delete rest.size;
if (noWrap) {
return /*#__PURE__*/(0, _jsxRuntime.jsx)(MarqueeBodyText, _objectSpread(_objectSpread({
component: "div" // Assign a new component to BodyText, since DIV is not allowed inside a P tag (the default for BodyText)
,
marqueeOn: "render"
}, rest), {}, {
alignment: centered ? 'center' : null // Centering Marquee
,
centered: centered // Centering UiBodyText
,
css: css
}));
}
return /*#__PURE__*/(0, _jsxRuntime.jsx)(_BodyText["default"], _objectSpread(_objectSpread({}, rest), {}, {
centered: centered,
css: css
}));
}
});
/**
* Applies Sandstone specific behaviors to {@link sandstone/BodyText.BodyTextBase|BodyText}.
*
* @hoc
* @memberof sandstone/BodyText
* @mixes sandstone/Skinnable.Skinnable
* @public
*/
var BodyTextDecorator = exports.BodyTextDecorator = (0, _compose["default"])(_Pure["default"], _Skinnable["default"]);
/**
* A simple text block component, ready to use in Sandstone applications.
*
* `BodyText` may be used to display a block of text and is sized and spaced appropriately for a
* Sandstone application.
*
* Usage:
* ```
* <BodyText>
* I have a Ham radio. There are many like it, but this one is mine.
* </BodyText>
* ```
*
* @class BodyText
* @memberof sandstone/BodyText
* @extends sandstone/BodyText.BodyTextBase
* @mixes sandstone/BodyText.BodyTextDecorator
* @ui
* @public
*/
var BodyText = exports.BodyText = BodyTextDecorator(BodyTextBase);
var _default = exports["default"] = BodyText;