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@enact/moonstone

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Large-screen/TV support library for Enact, containing a variety of UI components.

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports["default"] = exports.SlotItemDecorator = exports.SlotItemBase = exports.SlotItem = void 0; var _kind = _interopRequireDefault(require("@enact/core/kind")); var _Spottable = _interopRequireDefault(require("@enact/spotlight/Spottable")); var _Pure = _interopRequireDefault(require("@enact/ui/internal/Pure")); var _Item = require("@enact/ui/Item"); var _Toggleable = _interopRequireDefault(require("@enact/ui/Toggleable")); var _propTypes = _interopRequireDefault(require("prop-types")); var _compose = _interopRequireDefault(require("ramda/src/compose")); var _Item2 = require("../Item"); var _Marquee = require("../Marquee"); var _Skinnable = _interopRequireDefault(require("../Skinnable")); var _UiSlotItem = require("../UiSlotItem"); var _SlotItemModule = _interopRequireDefault(require("./SlotItem.module.css")); var _jsxRuntime = require("react/jsx-runtime"); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { "default": obj }; } function ownKeys(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; } function _objectSpread(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys(Object(t), !0).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; } function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; } function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == typeof i ? i : String(i); } function _toPrimitive(t, r) { if ("object" != typeof t || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != typeof i) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } /** * Provides a Moonstone-themed item component that accepts multiple positions for children. * * Using the usual `children` prop, as well as two additional props: `slotBefore`, and `slotAfter`. * It is customizable by a theme or application. * * @example * <SlotItem autoHide="both"> * <slotBefore> * <Icon>flag</Icon> * <Icon>star</Icon> * </slotBefore> * An Item that will show some icons before and after this text when spotted * <Icon slot="slotAfter">trash</Icon> * </SlotItem> * * @module moonstone/SlotItem * @exports SlotItem * @exports SlotItemBase * @exports SlotItemDecorator */ /** * A moonstone-styled SlotItem without any behavior. * * @class SlotItemBase * @memberof moonstone/SlotItem * @extends moonstone/UiSlotItem.SlotItemBase * @omit component * @mixes moonstone/Item.ItemBase * @ui * @public */ var SlotItemBase = exports.SlotItemBase = (0, _kind["default"])({ name: 'SlotItem', propTypes: /** @lends moonstone/SlotItem.SlotItemBase.prototype */{ /** * Customizes the component by mapping the supplied collection of CSS class names to the * corresponding internal elements and states of this component. * * The following classes are supported: * * * `slotItem` - The root class name * * @type {Object} * @public */ css: _propTypes["default"].object }, styles: { css: _SlotItemModule["default"], publicClassNames: ['slotItem', 'slot'] }, render: function render(props) { return /*#__PURE__*/(0, _jsxRuntime.jsx)(_UiSlotItem.SlotItemBase, _objectSpread(_objectSpread({}, props), {}, { component: _Item2.ItemBase, css: props.css })); } }); /** * Moonstone-specific item with overlay behaviors to apply to SlotItem. * * @class SlotItemDecorator * @memberof moonstone/SlotItem * @mixes moonstone/UiSlotItem.SlotItemDecorator * @mixes ui/Toggleable.Toggleable * @mixes spotlight/Spottable.Spottable * @mixes moonstone/Marquee.MarqueeDecorator * @mixes moonstone/Skinnable.Skinnable * @hoc * @public */ var SlotItemDecorator = exports.SlotItemDecorator = (0, _compose["default"])(_UiSlotItem.SlotItemDecorator, _Pure["default"], (0, _Toggleable["default"])({ prop: 'remeasure', activate: 'onFocus', deactivate: 'onBlur', toggle: null }), _Item.ItemDecorator, // (Touchable) _Spottable["default"], (0, _Marquee.MarqueeDecorator)({ css: _SlotItemModule["default"], invalidateProps: ['inline', 'autoHide', 'remeasure'] }), _Skinnable["default"]); /** * A Moonstone-styled item with built-in support for overlays. * * ``` * <SlotItem autoHide="both"> * <slotBefore> * <Icon>flag</Icon> * <Icon>star</Icon> * </slotBefore> * An Item that will show some icons before and after this text when spotted * <Icon slot="slotAfter">trash</Icon> * </SlotItem> * ``` * * @class SlotItem * @memberof moonstone/SlotItem * @extends moonstone/SlotItem.SlotItemBase * @mixes moonstone/SlotItem.SlotItemDecorator * @ui * @public */ var SlotItem = exports.SlotItem = SlotItemDecorator(SlotItemBase); var _default = exports["default"] = SlotItem;