@enact/moonstone
Version:
Large-screen/TV support library for Enact, containing a variety of UI components.
131 lines (128 loc) • 5.54 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", {
value: true
});
exports["default"] = exports.SlotItemDecorator = exports.SlotItemBase = exports.SlotItem = void 0;
var _kind = _interopRequireDefault(require("@enact/core/kind"));
var _Spottable = _interopRequireDefault(require("@enact/spotlight/Spottable"));
var _Pure = _interopRequireDefault(require("@enact/ui/internal/Pure"));
var _Item = require("@enact/ui/Item");
var _Toggleable = _interopRequireDefault(require("@enact/ui/Toggleable"));
var _propTypes = _interopRequireDefault(require("prop-types"));
var _compose = _interopRequireDefault(require("ramda/src/compose"));
var _Item2 = require("../Item");
var _Marquee = require("../Marquee");
var _Skinnable = _interopRequireDefault(require("../Skinnable"));
var _UiSlotItem = require("../UiSlotItem");
var _SlotItemModule = _interopRequireDefault(require("./SlotItem.module.css"));
var _jsxRuntime = require("react/jsx-runtime");
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { "default": obj }; }
function ownKeys(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; }
function _objectSpread(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys(Object(t), !0).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; }
function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == typeof i ? i : String(i); }
function _toPrimitive(t, r) { if ("object" != typeof t || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != typeof i) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } /**
* Provides a Moonstone-themed item component that accepts multiple positions for children.
*
* Using the usual `children` prop, as well as two additional props: `slotBefore`, and `slotAfter`.
* It is customizable by a theme or application.
*
* @example
* <SlotItem autoHide="both">
* <slotBefore>
* <Icon>flag</Icon>
* <Icon>star</Icon>
* </slotBefore>
* An Item that will show some icons before and after this text when spotted
* <Icon slot="slotAfter">trash</Icon>
* </SlotItem>
*
* @module moonstone/SlotItem
* @exports SlotItem
* @exports SlotItemBase
* @exports SlotItemDecorator
*/ /**
* A moonstone-styled SlotItem without any behavior.
*
* @class SlotItemBase
* @memberof moonstone/SlotItem
* @extends moonstone/UiSlotItem.SlotItemBase
* @omit component
* @mixes moonstone/Item.ItemBase
* @ui
* @public
*/
var SlotItemBase = exports.SlotItemBase = (0, _kind["default"])({
name: 'SlotItem',
propTypes: /** @lends moonstone/SlotItem.SlotItemBase.prototype */{
/**
* Customizes the component by mapping the supplied collection of CSS class names to the
* corresponding internal elements and states of this component.
*
* The following classes are supported:
*
* * `slotItem` - The root class name
*
* @type {Object}
* @public
*/
css: _propTypes["default"].object
},
styles: {
css: _SlotItemModule["default"],
publicClassNames: ['slotItem', 'slot']
},
render: function render(props) {
return /*#__PURE__*/(0, _jsxRuntime.jsx)(_UiSlotItem.SlotItemBase, _objectSpread(_objectSpread({}, props), {}, {
component: _Item2.ItemBase,
css: props.css
}));
}
});
/**
* Moonstone-specific item with overlay behaviors to apply to SlotItem.
*
* @class SlotItemDecorator
* @memberof moonstone/SlotItem
* @mixes moonstone/UiSlotItem.SlotItemDecorator
* @mixes ui/Toggleable.Toggleable
* @mixes spotlight/Spottable.Spottable
* @mixes moonstone/Marquee.MarqueeDecorator
* @mixes moonstone/Skinnable.Skinnable
* @hoc
* @public
*/
var SlotItemDecorator = exports.SlotItemDecorator = (0, _compose["default"])(_UiSlotItem.SlotItemDecorator, _Pure["default"], (0, _Toggleable["default"])({
prop: 'remeasure',
activate: 'onFocus',
deactivate: 'onBlur',
toggle: null
}), _Item.ItemDecorator,
// (Touchable)
_Spottable["default"], (0, _Marquee.MarqueeDecorator)({
css: _SlotItemModule["default"],
invalidateProps: ['inline', 'autoHide', 'remeasure']
}), _Skinnable["default"]);
/**
* A Moonstone-styled item with built-in support for overlays.
*
* ```
* <SlotItem autoHide="both">
* <slotBefore>
* <Icon>flag</Icon>
* <Icon>star</Icon>
* </slotBefore>
* An Item that will show some icons before and after this text when spotted
* <Icon slot="slotAfter">trash</Icon>
* </SlotItem>
* ```
*
* @class SlotItem
* @memberof moonstone/SlotItem
* @extends moonstone/SlotItem.SlotItemBase
* @mixes moonstone/SlotItem.SlotItemDecorator
* @ui
* @public
*/
var SlotItem = exports.SlotItem = SlotItemDecorator(SlotItemBase);
var _default = exports["default"] = SlotItem;