@enable3d/ammo-physics
Version:
Physics Plugin for three.js
43 lines • 1.8 kB
TypeScript
/**
* @author Yannick Deubel (https://github.com/yandeu)
* @copyright Copyright (c) 2020 Yannick Deubel; Project Url: https://github.com/enable3d/enable3d
* @license {@link https://github.com/enable3d/enable3d/blob/master/LICENSE|LGPL-3.0}
*/
import ClosestRayResultCallback from './closestRayResultCallback.js';
import AllHitsRayResultCallback from './allHitsRayResultCallback.js';
import { AmmoPhysics } from '../physics.js';
declare class Raycaster {
protected physics: AmmoPhysics;
readonly type: string;
protected _btRayFrom: Ammo.btVector3;
protected _btRayTo: Ammo.btVector3;
protected _btRayCallback: Ammo.RayResultCallback;
constructor(physics: AmmoPhysics);
setRayFromWorld(x?: number, y?: number, z?: number): void;
setRayToWorld(x?: number, y?: number, z?: number): void;
hasHit(): boolean;
rayTest(): void;
destroy(): void;
}
interface ClosestRaycaster extends Raycaster, ClosestRayResultCallback {
}
interface AllHitsRaycaster extends Raycaster, AllHitsRayResultCallback {
}
declare class ClosestRaycaster implements Raycaster, ClosestRayResultCallback {
protected physics: AmmoPhysics;
readonly type = "closest";
protected _btRayFrom: Ammo.btVector3;
protected _btRayTo: Ammo.btVector3;
protected _btRayCallback: Ammo.ClosestRayResultCallback;
constructor(physics: AmmoPhysics);
}
declare class AllHitsRaycaster implements Raycaster, AllHitsRayResultCallback {
protected physics: AmmoPhysics;
readonly type = "allHits";
protected _btRayFrom: Ammo.btVector3;
protected _btRayTo: Ammo.btVector3;
protected _btRayCallback: Ammo.AllHitsRayResultCallback;
constructor(physics: AmmoPhysics);
}
export { ClosestRaycaster, AllHitsRaycaster };
//# sourceMappingURL=raycaster.d.ts.map