@enable3d/ammo-physics
Version:
Physics Plugin for three.js
13 lines • 685 B
TypeScript
/**
* @author Yannick Deubel (https://github.com/yandeu)
* @copyright Copyright (c) 2020 Yannick Deubel; Project Url: https://github.com/enable3d/enable3d
* @license {@link https://github.com/enable3d/enable3d/blob/master/LICENSE|LGPL-3.0}
*/
import { Events } from '@yandeu/events';
import { CollisionEvent, ExtendedMesh } from '@enable3d/common/dist/types.js';
export declare class CollisionEvents extends Events {
worldTransform: Ammo.btTransform;
physicsWorld: Ammo.btDiscreteDynamicsWorld;
addCollider(object1: ExtendedMesh, object2: ExtendedMesh, eventCallback: (event: CollisionEvent) => void): void;
}
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