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@elgato/schemas

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Collection of schemas, and TypeScript declarations, to support the creation and validation of Stream Deck SDK files

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/**! * @author Elgato * @module elgato/streamdeck * @license MIT * @copyright Copyright (c) Corsair Memory Inc. */ 'use strict'; /** * Stream Deck device types. */ exports.DeviceType = void 0; (function (DeviceType) { /** * Stream Deck, comprised of 15 customizable LCD keys in a 5 x 3 layout. */ DeviceType[DeviceType["StreamDeck"] = 0] = "StreamDeck"; /** * Stream Deck Mini, comprised of 6 customizable LCD keys in a 3 x 2 layout. */ DeviceType[DeviceType["StreamDeckMini"] = 1] = "StreamDeckMini"; /** * Stream Deck XL, comprised of 32 customizable LCD keys in an 8 x 4 layout. */ DeviceType[DeviceType["StreamDeckXL"] = 2] = "StreamDeckXL"; /** * Stream Deck Mobile, for iOS and Android. */ DeviceType[DeviceType["StreamDeckMobile"] = 3] = "StreamDeckMobile"; /** * Corsair G Keys, available on select Corsair keyboards. */ DeviceType[DeviceType["CorsairGKeys"] = 4] = "CorsairGKeys"; /** * Stream Deck Pedal, comprised of 3 customizable pedals. */ DeviceType[DeviceType["StreamDeckPedal"] = 5] = "StreamDeckPedal"; /** * Corsair Voyager laptop, comprising 10 buttons in a horizontal line above the keyboard. */ DeviceType[DeviceType["CorsairVoyager"] = 6] = "CorsairVoyager"; /** * Stream Deck +, comprised of 8 customizable LCD keys in a 4 x 2 layout, a touch strip, and 4 dials. */ DeviceType[DeviceType["StreamDeckPlus"] = 7] = "StreamDeckPlus"; /** * SCUF controller G keys, available on select SCUF controllers, for example SCUF Envision. */ DeviceType[DeviceType["SCUFController"] = 8] = "SCUFController"; /** * Stream Deck Neo, comprised of 8 customizable LCD keys in a 4 x 2 layout, an info bar, and 2 touch points for page navigation. */ DeviceType[DeviceType["StreamDeckNeo"] = 9] = "StreamDeckNeo"; /** * Stream Deck Studio, comprised of 32 customizable LCD keys in a 16 x 2 layout, and 2 dials (1 on either side). */ DeviceType[DeviceType["StreamDeckStudio"] = 10] = "StreamDeckStudio"; })(exports.DeviceType || (exports.DeviceType = {})); /** * List of available types that can be applied to {@link Bar} and {@link GBar} to determine their style. */ exports.BarSubType = void 0; (function (BarSubType) { /** * Rectangle bar; the bar fills from left to right, determined by the {@link Bar.value}, similar to a standard progress bar. */ BarSubType[BarSubType["Rectangle"] = 0] = "Rectangle"; /** * Rectangle bar; the bar fills outwards from the centre of the bar, determined by the {@link Bar.value}. * @example * // Value is 2, range is 1-10. * // [ ███ ] * @example * // Value is 10, range is 1-10. * // [ █████] */ BarSubType[BarSubType["DoubleRectangle"] = 1] = "DoubleRectangle"; /** * Trapezoid bar, represented as a right-angle triangle; the bar fills from left to right, determined by the {@link Bar.value}, similar to a volume meter. */ BarSubType[BarSubType["Trapezoid"] = 2] = "Trapezoid"; /** * Trapezoid bar, represented by two right-angle triangles; the bar fills outwards from the centre of the bar, determined by the {@link Bar.value}. See {@link BarSubType.DoubleRectangle}. */ BarSubType[BarSubType["DoubleTrapezoid"] = 3] = "DoubleTrapezoid"; /** * Rounded rectangle bar; the bar fills from left to right, determined by the {@link Bar.value}, similar to a standard progress bar. */ BarSubType[BarSubType["Groove"] = 4] = "Groove"; })(exports.BarSubType || (exports.BarSubType = {}));