@egjs/view3d
Version:
Fast & Customizable glTF 3D model viewer, packed with full of features!
43 lines (42 loc) • 1.33 kB
TypeScript
import View3D from "../View3D";
import { ValueOf } from "../type/utils";
import View3DPlugin from "./View3DPlugin";
export interface LoadingBarOptions {
type: ValueOf<typeof LoadingBar.TYPE>;
className: Partial<{
-readonly [key in keyof typeof LoadingBar.DEFAULT_CLASS]: string;
}>;
loadingLabel: string;
parsingLabel: string;
labelColor: string;
barWidth: string;
barHeight: string;
barBackground: string;
barForeground: string;
spinnerWidth: string;
overlayBackground: string;
}
declare class LoadingBar implements View3DPlugin {
static readonly DEFAULT_CLASS: {
readonly OVERLAY: "view3d-lb-overlay";
readonly WRAPPER: "view3d-lb-wrapper";
readonly BASE: "view3d-lb-base";
readonly LABEL: "view3d-lb-label";
readonly FILLER: "view3d-lb-filler";
readonly TYPE_SPINNER: "is-spinner";
readonly TYPE_TOP: "is-top";
};
static TYPE: {
readonly DEFAULT: "default";
readonly TOP: "top";
readonly SPINNER: "spinner";
};
private _options;
private _overlay;
constructor(options?: Partial<LoadingBarOptions>);
init(view3D: View3D): Promise<void>;
teardown(view3D: View3D): void;
private _startLoading;
private _removeOverlay;
}
export default LoadingBar;