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@egjs/view3d

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Fast & Customizable glTF 3D model viewer, packed with full of features!

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import * as THREE from "three"; import View3D from "../View3D"; import Model from "./Model"; export interface ShadowOptions { darkness: number; mapSize: number; blur: number; shadowScale: number; planeScale: number; } declare class ShadowPlane { private _darkness; private _mapSize; private _blur; private _shadowScale; private _planeScale; private _view3D; private _root; private _shadowCamera; private _blurCamera; private _renderTarget; private _blurTarget; private _depthMaterial; private _horizontalBlurMaterial; private _verticalBlurMaterial; private _plane; private _blurPlane; get root(): THREE.Group; get darkness(): ShadowOptions["darkness"]; get mapSize(): number; get blur(): ShadowOptions["blur"]; get shadowScale(): ShadowOptions["shadowScale"]; get planeScale(): number; set darkness(val: ShadowOptions["darkness"]); set blur(val: ShadowOptions["blur"]); set shadowScale(val: ShadowOptions["shadowScale"]); constructor(view3D: View3D, { darkness, mapSize, blur, shadowScale, planeScale }?: Partial<ShadowOptions>); updateDimensions(model: Model): void; render(): void; private _blurShadow; private _setupPlanes; } export default ShadowPlane;