@egjs/view3d
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Fast & Customizable glTF 3D model viewer, packed with full of features!
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TypeScript
import * as THREE from "three";
import View3D from "../View3D";
import Model from "./Model";
export interface ShadowOptions {
darkness: number;
mapSize: number;
blur: number;
shadowScale: number;
planeScale: number;
}
declare class ShadowPlane {
private _darkness;
private _mapSize;
private _blur;
private _shadowScale;
private _planeScale;
private _view3D;
private _root;
private _shadowCamera;
private _blurCamera;
private _renderTarget;
private _blurTarget;
private _depthMaterial;
private _horizontalBlurMaterial;
private _verticalBlurMaterial;
private _plane;
private _blurPlane;
get root(): THREE.Group;
get darkness(): ShadowOptions["darkness"];
get mapSize(): number;
get blur(): ShadowOptions["blur"];
get shadowScale(): ShadowOptions["shadowScale"];
get planeScale(): number;
set darkness(val: ShadowOptions["darkness"]);
set blur(val: ShadowOptions["blur"]);
set shadowScale(val: ShadowOptions["shadowScale"]);
constructor(view3D: View3D, { darkness, mapSize, blur, shadowScale, planeScale }?: Partial<ShadowOptions>);
updateDimensions(model: Model): void;
render(): void;
private _blurShadow;
private _setupPlanes;
}
export default ShadowPlane;