@egjs/view3d
Version:
Fast & Customizable glTF 3D model viewer, packed with full of features!
30 lines (29 loc) • 972 B
TypeScript
import * as THREE from "three";
import View3D from "../View3D";
import ShadowPlane from "./ShadowPlane";
declare class Scene {
private _view3D;
private _root;
private _shadowPlane;
private _userObjects;
private _envObjects;
private _fixedObjects;
get root(): THREE.Scene;
get shadowPlane(): ShadowPlane;
get userObjects(): THREE.Group;
get envObjects(): THREE.Group;
get fixedObjects(): THREE.Group;
constructor(view3D: View3D);
reset({ volatileOnly }?: {
volatileOnly?: boolean;
}): void;
add(object: THREE.Object3D | THREE.Object3D[], volatile?: boolean): void;
remove(object: THREE.Object3D | THREE.Object3D[]): void;
setBackground(background: number | string): Promise<void>;
setSkybox(url: string | null): Promise<void>;
setEnvMap(url: string | null): Promise<void>;
initTextures(): Promise<any>[];
setDefaultEnv(): void;
private _removeChildsOf;
}
export default Scene;