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@egjs/view3d

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Fast & Customizable glTF 3D model viewer, packed with full of features!

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import * as THREE from "three"; import View3D from "../View3D"; import ShadowPlane from "./ShadowPlane"; declare class Scene { private _view3D; private _root; private _shadowPlane; private _userObjects; private _envObjects; private _fixedObjects; get root(): THREE.Scene; get shadowPlane(): ShadowPlane; get userObjects(): THREE.Group; get envObjects(): THREE.Group; get fixedObjects(): THREE.Group; constructor(view3D: View3D); reset({ volatileOnly }?: { volatileOnly?: boolean; }): void; add(object: THREE.Object3D | THREE.Object3D[], volatile?: boolean): void; remove(object: THREE.Object3D | THREE.Object3D[]): void; setBackground(background: number | string): Promise<void>; setSkybox(url: string | null): Promise<void>; setEnvMap(url: string | null): Promise<void>; initTextures(): Promise<any>[]; setDefaultEnv(): void; private _removeChildsOf; } export default Scene;