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@egjs/view3d

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Fast & Customizable glTF 3D model viewer, packed with full of features!

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import * as THREE from "three"; import View3D from "../View3D"; declare class Renderer { private _view3D; private _renderer; private _canvas; private _clock; private _halfFloatAvailable; private _renderQueued; private _canvasSize; get canvas(): HTMLCanvasElement; get context(): WebGLRenderingContext; get threeRenderer(): THREE.WebGLRenderer; get defaultRenderLoop(): (delta: number) => void; get size(): { width: number; height: number; }; get canvasSize(): THREE.Vector2; get capabilities(): { halfFloat: boolean; isWebGL2: boolean; precision: string; logarithmicDepthBuffer: boolean; maxTextures: number; maxVertexTextures: number; maxTextureSize: number; maxCubemapSize: number; maxAttributes: number; maxVertexUniforms: number; maxVaryings: number; maxFragmentUniforms: number; vertexTextures: boolean; floatFragmentTextures: boolean; floatVertexTextures: boolean; }; constructor(view3D: View3D); destroy(): void; resize(): void; setAnimationLoop(callback: (delta: number, frame?: THREE.XRFrame) => void): void; stopAnimationLoop(): void; renderSingleFrame(immediate?: boolean): void; private _defaultRenderLoop; private _renderFrame; private _onContextLost; private _onContextRestore; } export default Renderer;