@egjs/view3d
Version:
Fast & Customizable glTF 3D model viewer, packed with full of features!
43 lines (42 loc) • 1.3 kB
TypeScript
import * as THREE from "three";
import View3D from "../View3D";
declare class ModelAnimator {
private _view3D;
private _mixer;
private _clips;
private _actions;
private _activeAnimationIdx;
private _timeScale;
private _fadePromises;
get clips(): THREE.AnimationClip[];
get mixer(): THREE.AnimationMixer;
get actions(): THREE.AnimationAction[];
get animationCount(): number;
get activeAnimation(): THREE.AnimationClip;
get activeAction(): THREE.AnimationAction;
get activeAnimationIndex(): number;
get paused(): boolean;
get animating(): boolean;
get timeScale(): number;
set timeScale(val: number);
constructor(view3D: View3D);
init(): void;
destroy(): void;
setClips(clips: THREE.AnimationClip[]): void;
play(index: number): void;
crossFade(index: number, duration: number, { synchronize }?: Partial<{
synchronize: boolean;
}>): Promise<boolean>;
fadeOut(duration: number): Promise<boolean>;
pause(): void;
resume(): void;
stop(): void;
update(delta: number): void;
updateRepeatMode(): void;
reset(): void;
private _restoreTimeScale;
private _flushFadePromises;
private _onAnimationLoop;
private _onAnimationFinished;
}
export default ModelAnimator;