@egjs/view3d
Version:
Fast & Customizable glTF 3D model viewer, packed with full of features!
48 lines (47 loc) • 1.33 kB
TypeScript
import * as THREE from "three";
import View3D from "../View3D";
import Pose from "./Pose";
import Model from "./Model";
declare class Camera {
private _view3D;
private _threeCamera;
private _baseDistance;
private _baseFov;
private _defaultPose;
private _currentPose;
private _newPose;
private _maxTanHalfHFov;
get threeCamera(): THREE.PerspectiveCamera;
get defaultPose(): Pose;
get currentPose(): Pose;
get newPose(): Pose;
get yaw(): number;
get pitch(): number;
get zoom(): number;
get distance(): number;
get baseDistance(): number;
get baseFov(): number;
get pivot(): THREE.Vector3;
get fov(): number;
get renderWidth(): number;
get renderHeight(): number;
set yaw(val: number);
set pitch(val: number);
set zoom(val: number);
set pivot(val: THREE.Vector3);
set baseFov(val: number);
constructor(view3D: View3D);
reset(duration?: number, easing?: (x: number) => number, pose?: Pose): Promise<void>;
resize({ width, height }: {
width: number;
height: number;
}, prevSize?: {
width: number;
height: number;
} | null): void;
fit(model: Model): void;
updatePosition(): void;
private _applyEffectiveFov;
private _parseBboxRatioOption;
}
export default Camera;