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@egjs/view3d

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Fast & Customizable glTF 3D model viewer, packed with full of features!

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import * as THREE from "three"; import View3D from "../View3D"; import Pose from "./Pose"; import Model from "./Model"; declare class Camera { private _view3D; private _threeCamera; private _baseDistance; private _baseFov; private _defaultPose; private _currentPose; private _newPose; private _maxTanHalfHFov; get threeCamera(): THREE.PerspectiveCamera; get defaultPose(): Pose; get currentPose(): Pose; get newPose(): Pose; get yaw(): number; get pitch(): number; get zoom(): number; get distance(): number; get baseDistance(): number; get baseFov(): number; get pivot(): THREE.Vector3; get fov(): number; get renderWidth(): number; get renderHeight(): number; set yaw(val: number); set pitch(val: number); set zoom(val: number); set pivot(val: THREE.Vector3); set baseFov(val: number); constructor(view3D: View3D); reset(duration?: number, easing?: (x: number) => number, pose?: Pose): Promise<void>; resize({ width, height }: { width: number; height: number; }, prevSize?: { width: number; height: number; } | null): void; fit(model: Model): void; updatePosition(): void; private _applyEffectiveFov; private _parseBboxRatioOption; } export default Camera;