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@egjs/view3d

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Fast & Customizable glTF 3D model viewer, packed with full of features!

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import * as THREE from "three"; import { XRRenderContext, XRInputs } from "../../type/xr"; import ARControl from "./ARControl"; export interface ARTranslateControlOptions { threshold: number; hoverHeight: number; bounceDuration: number; bounceEasing: (x: number) => number; } declare class ARTranslateControl implements ARControl { private _hoverHeight; private _hoverPosition; private _floorPosition; private _wallRotation; private _dragPlane; private _enabled; private _vertical; private _state; private _initialPos; private _bounceMotion; get enabled(): boolean; get floorPosition(): THREE.Vector3; get hoverHeight(): number; set hoverHeight(val: number); constructor({ hoverHeight, bounceDuration, bounceEasing }?: Partial<ARTranslateControlOptions>); enable(): void; disable(): void; activate(): void; deactivate(): void; init(position: THREE.Vector3, rotation: THREE.Quaternion, vertical: boolean): void; setInitialPos(coords: THREE.Vector2[]): void; process({ frame, referenceSpace, xrCam }: XRRenderContext, { hitResults }: XRInputs): void; update({ scene }: XRRenderContext, delta: number): void; private _calcDragPlaneConstant; } export default ARTranslateControl;