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@egjs/view3d

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Fast & Customizable glTF 3D model viewer, packed with full of features!

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import * as THREE from "three"; import { XRRenderContext, XRInputs } from "../../type/xr"; import ARControl from "./ARControl"; export interface ARSwirlControlOptions { scale: number; } declare class ARSwirlControl implements ARControl { readonly rotation: THREE.Quaternion; private _userScale; private _axis; private _enabled; private _active; private _prevPos; private _fromQuat; private _toQuat; private _motion; get enabled(): boolean; get scale(): number; set scale(val: number); constructor({ scale }?: Partial<ARSwirlControlOptions>); updateRotation(rotation: THREE.Quaternion): void; enable(): void; disable(): void; activate(): void; deactivate(): void; updateAxis(axis: THREE.Vector3): void; setInitialPos(coords: THREE.Vector2[]): void; process({ scene, xrCam }: XRRenderContext, { coords }: XRInputs): void; update({ scene }: XRRenderContext, deltaTime: number): void; private _getInterpolatedQuaternion; } export default ARSwirlControl;