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@egjs/view3d

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Fast & Customizable glTF 3D model viewer, packed with full of features!

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import Component from "@egjs/component"; import View3D from "../View3D"; import { ControlEvents, OptionGetters } from "../type/utils"; import CameraControl from "./CameraControl"; export interface RotateControlOptions { scale: number; duration: number; easing: (x: number) => number; disablePitch: boolean; disableYaw: boolean; } declare class RotateControl extends Component<ControlEvents> implements CameraControl, OptionGetters<RotateControlOptions> { private _scale; private _duration; private _easing; private _disablePitch; private _disableYaw; private _view3D; private _xMotion; private _yMotion; private _screenScale; private _prevPos; private _isFirstTouch; private _scrolling; private _enabled; get enabled(): boolean; get animating(): boolean; get scale(): RotateControlOptions["scale"]; get duration(): RotateControlOptions["duration"]; get easing(): RotateControlOptions["easing"]; get disablePitch(): boolean; get disableYaw(): boolean; set scale(val: RotateControlOptions["scale"]); set duration(val: RotateControlOptions["duration"]); set easing(val: RotateControlOptions["easing"]); constructor(view3D: View3D, { duration, easing, scale, disablePitch, disableYaw }?: Partial<RotateControlOptions>); destroy(): void; reset(): void; update(deltaTime: number): void; resize(size: { width: number; height: number; }): void; enable(): void; disable(): void; sync(): void; private _onMouseDown; private _onMouseMove; private _onMouseUp; private _onTouchStart; private _onTouchMove; private _onTouchEnd; } export default RotateControl;