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@egjs/view360

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360 integrated viewing solution from inside-out view to outside-in view. It provides user-friendly service by rotating 360 degrees through various user interaction such as motion sensor and touch.

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import { quat } from "gl-matrix"; import { util as mathUtil, ROTATE_CONSTANT } from "../utils/math-util"; export const toAxis = (source, offset) => offset.reduce((acc, v, i) => { if (source[i]) { acc[source[i]] = v; } return acc; }, {}); export const getDeltaYaw = (prvQ: quat, curQ: quat) => { const yawDeltaByYaw = mathUtil.getRotationDelta(prvQ, curQ, ROTATE_CONSTANT.YAW_DELTA_BY_YAW) as number; const yawDeltaByRoll = mathUtil.getRotationDelta(prvQ, curQ, ROTATE_CONSTANT.YAW_DELTA_BY_ROLL) * Math.sin(mathUtil.extractPitchFromQuat(curQ)); return yawDeltaByRoll + yawDeltaByYaw; }; export const getDeltaPitch = (prvQ: quat, curQ: quat) => { const pitchDelta = mathUtil.getRotationDelta(prvQ, curQ, ROTATE_CONSTANT.PITCH_DELTA); return pitchDelta; };