@egjs/view360
Version:
360 integrated viewing solution from inside-out view to outside-in view. It provides user-friendly service by rotating 360 degrees through various user interaction such as motion sensor and touch.
32 lines (31 loc) • 1.05 kB
TypeScript
import { XRFrame, XRSession, XRSessionInit } from "webxr";
interface XRSessionOptions extends XRSessionInit {
[key: string]: any;
}
declare class XRManager {
private _xrSession;
private _xrLayer;
private _xrRefSpace;
private _options;
private _yawOffset;
private _presenting;
constructor(options?: XRSessionOptions);
get context(): XRSession;
destroy: () => void;
canRender(frame: XRFrame): boolean;
beforeRender(gl: WebGLRenderingContext, frame: XRFrame): void;
afterRender(): void;
getEyeParams(gl: WebGLRenderingContext, frame: XRFrame): {
viewport: number[];
mvMatrix: Float32Array;
pMatrix: Float32Array;
}[];
isPresenting(): boolean;
addEndCallback(callback: (evt?: Event) => any): void;
removeEndCallback(callback: (evt?: Event) => any): void;
requestPresent(canvas: HTMLCanvasElement, gl: WebGLRenderingContext): Promise<any>;
setYawOffset(offset: number): void;
private _setSession;
private _clear;
}
export default XRManager;