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@egjs/view360

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360 integrated viewing solution from inside-out view to outside-in view. It provides user-friendly service by rotating 360 degrees through various user interaction such as motion sensor and touch.

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import Renderer from "./Renderer"; declare class CylinderRenderer extends Renderer { private static _VERTEX_POSITION_DATA; private static _TEXTURE_COORD_DATA; private static _INDEX_DATA; getVertexPositionData(): number[]; getIndexData(): number[]; getTextureCoordData(): number[]; getVertexShaderSource(): string; getFragmentShaderSource(): string; updateTexture(gl: WebGLRenderingContext, image: HTMLImageElement | HTMLVideoElement): void; bindTexture(gl: WebGLRenderingContext, texture: WebGLTexture, image: HTMLImageElement | HTMLVideoElement): void; updateShaderData({ imageAspectRatio }: { imageAspectRatio?: number; }): void; } export default CylinderRenderer;