@egjs/view360
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360 integrated viewing solution from inside-out view to outside-in view. It provides user-friendly service by rotating 360 degrees through various user interaction such as motion sensor and touch.
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TypeScript
import { CubemapConfig } from "../../types/internal";
import Renderer from "./Renderer";
declare class CubeRenderer extends Renderer {
static extractOrder(imageConfig: CubemapConfig): string;
private static _VERTEX_POSITION_DATA;
private static _INDEX_DATA;
getVertexPositionData(): number[];
getIndexData(): number[];
getTextureCoordData({ image, imageConfig }: {
image: HTMLImageElement | HTMLVideoElement;
imageConfig: CubemapConfig;
}): number[];
getVertexShaderSource(): string;
getFragmentShaderSource(): string;
updateTexture(gl: WebGLRenderingContext, image: HTMLImageElement | HTMLVideoElement, imageConfig: CubemapConfig): void;
bindTexture(gl: WebGLRenderingContext, texture: WebGLTexture, image: HTMLImageElement | HTMLVideoElement, imageConfig: CubemapConfig): void;
getSourceTileSize(image: HTMLImageElement | HTMLVideoElement): any;
extractTileFromImage(image: HTMLImageElement | HTMLVideoElement, tileIdx: number, outputTextureSize: number): HTMLCanvasElement;
getMaxCubeMapTextureSize(gl: WebGLRenderingContext, image: HTMLImageElement | HTMLVideoElement): number;
private _shrinkCoord;
}
export default CubeRenderer;