@egjs/flicking
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text/typescript
/*
* Copyright (c) 2015 NAVER Corp.
* egjs projects are licensed under the MIT license
*/
/* eslint-disable @typescript-eslint/no-unused-vars */
import { OnAnimationEnd, OnChange, OnFinish, OnHold, OnRelease } from "@egjs/axes";
import { ComponentEvent } from "@egjs/component";
import Flicking from "../../Flicking";
import Panel from "../../core/panel/Panel";
import { EVENTS } from "../../const/external";
import * as AXES from "../../const/axes";
import { circulatePosition, getDirection } from "../../utils";
export enum STATE_TYPE {
IDLE,
HOLDING,
DRAGGING,
ANIMATING,
DISABLED
}
/**
* A component that shows the current status of the user input or the animation
* @ko 현재 사용자 입력 또는 애니메이션 상태를 나타내는 컴포넌트
* @internal
*/
abstract class State {
/**
* Whether user is clicking or touching
* @ko 현재 사용자가 클릭/터치중인지 여부
* @type {boolean}
* @readonly
*/
public abstract readonly holding: boolean;
/**
* Whether Flicking's animating
* @ko 현재 애니메이션 동작 여부
* @type {boolean}
* @readonly
*/
public abstract readonly animating: boolean;
protected _delta: number = 0;
protected _targetPanel: Panel | null = null;
/**
* A sum of delta values of change events from the last hold event of Axes
* @ko 이전 hold이벤트부터 change에 의해 발생한 이동 delta값의 합산
* @type {number}
* @readonly
*/
public get delta() { return this._delta; }
/**
* A panel to set as {@link Control#activePanel} after the animation is finished
* @ko 애니메이션 종료시 {@link Control#activePanel}로 설정할 패널
* @type {number}
* @readonly
*/
public get targetPanel() { return this._targetPanel; }
public set targetPanel(val: Panel | null) { this._targetPanel = val; }
/**
* An callback which is called when state has changed to this state
* @ko 현재 상태로 돌입했을때 호출되는 콜백 함수
* @param {State} prevState An previous state<ko>이전 상태값</ko>
* @return {void}
*/
public onEnter(prevState: State): void {
this._delta = prevState._delta;
this._targetPanel = prevState._targetPanel;
}
/**
* An event handler for Axes's {@link https://naver.github.io/egjs-axes/release/latest/doc/eg.Axes.html#event:hold hold} event
* @ko Axes의 {@link https://naver.github.io/egjs-axes/release/latest/doc/eg.Axes.html#event:hold hold} 이벤트 핸들러
* @param {object} [ctx] Event context<ko>이벤트 콘텍스트</ko>
* @param {Flicking} [ctx.flicking] An instance of Flicking<ko>Flicking 인스턴스</ko>
* @param {object} [ctx.axesEvent] A {@link https://naver.github.io/egjs-axes/release/latest/doc/eg.Axes.html#event:hold hold} event of Axes
* <ko>Axes의 {@link https://naver.github.io/egjs-axes/release/latest/doc/eg.Axes.html#event:hold hold} 이벤트</ko>
* @param {function} [ctx.transitTo] A function for changing current state to other state<ko>다른 상태로 변경하기 위한 함수</ko>
* @return {void}
*/
public onHold(ctx: {
flicking: Flicking;
axesEvent: OnHold;
transitTo: (nextState: STATE_TYPE) => State;
}): void {
// DO NOTHING
}
/**
* An event handler for Axes's {@link https://naver.github.io/egjs-axes/release/latest/doc/eg.Axes.html#event:change change} event
* @ko Axes의 {@link https://naver.github.io/egjs-axes/release/latest/doc/eg.Axes.html#event:change change} 이벤트 핸들러
* @param {object} [ctx] Event context<ko>이벤트 콘텍스트</ko>
* @param {Flicking} [ctx.flicking] An instance of Flicking<ko>Flicking 인스턴스</ko>
* @param {object} [ctx.axesEvent] A {@link https://naver.github.io/egjs-axes/release/latest/doc/eg.Axes.html#event:change change} event of Axes
* <ko>Axes의 {@link https://naver.github.io/egjs-axes/release/latest/doc/eg.Axes.html#event:change change} 이벤트</ko>
* @param {function} [ctx.transitTo] A function for changing current state to other state<ko>다른 상태로 변경하기 위한 함수</ko>
* @return {void}
*/
public onChange(ctx: {
flicking: Flicking;
axesEvent: OnChange;
transitTo: (nextState: STATE_TYPE) => State;
}): void {
// DO NOTHING
}
/**
* An event handler for Axes's {@link https://naver.github.io/egjs-axes/release/latest/doc/eg.Axes.html#event:release release} event
* @ko Axes의 {@link https://naver.github.io/egjs-axes/release/latest/doc/eg.Axes.html#event:release release} 이벤트 핸들러
* @param {object} [ctx] Event context<ko>이벤트 콘텍스트</ko>
* @param {Flicking} [ctx.flicking] An instance of Flicking<ko>Flicking 인스턴스</ko>
* @param {object} [ctx.axesEvent] A {@link https://naver.github.io/egjs-axes/release/latest/doc/eg.Axes.html#event:release release} event of Axes
* <ko>Axes의 {@link https://naver.github.io/egjs-axes/release/latest/doc/eg.Axes.html#event:release release} 이벤트</ko>
* @param {function} [ctx.transitTo] A function for changing current state to other state<ko>다른 상태로 변경하기 위한 함수</ko>
* @return {void}
*/
public onRelease(ctx: {
flicking: Flicking;
axesEvent: OnRelease;
transitTo: (nextState: STATE_TYPE) => State;
}): void {
// DO NOTHING
}
/**
* An event handler for Axes's {@link https://naver.github.io/egjs-axes/release/latest/doc/eg.Axes.html#event:animationEnd animationEnd} event
* @ko Axes의 {@link https://naver.github.io/egjs-axes/release/latest/doc/eg.Axes.html#event:animationEnd animationEnd} 이벤트 핸들러
* @param {object} [ctx] Event context<ko>이벤트 콘텍스트</ko>
* @param {Flicking} [ctx.flicking] An instance of Flicking<ko>Flicking 인스턴스</ko>
* @param {object} [ctx.axesEvent] A {@link https://naver.github.io/egjs-axes/release/latest/doc/eg.Axes.html#event:animationEnd animationEnd} event of Axes
* <ko>Axes의 {@link https://naver.github.io/egjs-axes/release/latest/doc/eg.Axes.html#event:animationEnd animationEnd} 이벤트</ko>
* @param {function} [ctx.transitTo] A function for changing current state to other state<ko>다른 상태로 변경하기 위한 함수</ko>
* @return {void}
*/
public onAnimationEnd(ctx: {
flicking: Flicking;
axesEvent: OnAnimationEnd;
transitTo: (nextState: STATE_TYPE) => State;
}): void {
// DO NOTHING
}
/**
* An event handler for Axes's {@link https://naver.github.io/egjs-axes/release/latest/doc/eg.Axes.html#event:finish finish} event
* @ko Axes의 {@link https://naver.github.io/egjs-axes/release/latest/doc/eg.Axes.html#event:finish finish} 이벤트 핸들러
* @param {object} [ctx] Event context<ko>이벤트 콘텍스트</ko>
* @param {Flicking} [ctx.flicking] An instance of Flicking<ko>Flicking 인스턴스</ko>
* @param {object} [ctx.axesEvent] A {@link https://naver.github.io/egjs-axes/release/latest/doc/eg.Axes.html#event:finish finish} event of Axes<ko>Axes의 {@link https://naver.github.io/egjs-axes/release/latest/doc/eg.Axes.html#event:finish finish} 이벤트</ko>
* @param {function} [ctx.transitTo] A function for changing current state to other state<ko>다른 상태로 변경하기 위한 함수</ko>
* @return {void}
*/
public onFinish(ctx: {
flicking: Flicking;
axesEvent: OnFinish;
transitTo: (nextState: STATE_TYPE) => State;
}): void {
// DO NOTHING
}
protected _moveToChangedPosition(ctx: Parameters<State["onChange"]>[0]): void {
const { flicking, axesEvent, transitTo } = ctx;
const delta = axesEvent.delta[AXES.POSITION_KEY];
if (!delta) {
return;
}
this._delta += delta;
const camera = flicking.camera;
const prevPosition = camera.position;
const position = axesEvent.pos[AXES.POSITION_KEY];
const newPosition = flicking.circularEnabled
? circulatePosition(position, camera.range.min, camera.range.max)
: position;
camera.lookAt(newPosition);
const moveEvent = new ComponentEvent(EVENTS.MOVE, {
isTrusted: axesEvent.isTrusted,
holding: this.holding,
direction: getDirection(0, axesEvent.delta[AXES.POSITION_KEY]),
axesEvent
});
flicking.trigger(moveEvent);
if (moveEvent.isCanceled()) {
// Return to previous position
camera.lookAt(prevPosition);
transitTo(STATE_TYPE.DISABLED);
}
}
}
export default State;