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@egjs/flicking

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Everyday 30 million people experience. It's reliable, flexible and extendable carousel.

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/* * Copyright (c) 2015 NAVER Corp. * egjs projects are licensed under the MIT license */ export { CODE as ERROR_CODE } from "./error"; /** * Event type object with event name strings of {@link Flicking} * @ko {@link Flicking}의 이벤트 이름 문자열들을 담은 객체 * @type {object} * @property {"holdStart"} HOLD_START holdStart event<ko>holdStart 이벤트</ko> * @property {"holdEnd"} HOLD_END holdEnd event<ko>holdEnd 이벤트</ko> * @property {"moveStart"} MOVE_START moveStart event<ko>moveStart 이벤트</ko> * @property {"move"} MOVE move event<ko>move 이벤트</ko> * @property {"moveEnd"} MOVE_END moveEnd event<ko>moveEnd 이벤트</ko> * @property {"willChange"} WILL_CHANGE willChange event<ko>willChange 이벤트</ko> * @property {"changed"} CHANGED changed event<ko>changed 이벤트</ko> * @property {"willRestore"} WILL_RESTORE willRestore event<ko>willRestore 이벤트</ko> * @property {"restored"} RESTORED restored event<ko>restored 이벤트</ko> * @property {"select"} SELECT select event<ko>select 이벤트</ko> * @property {"needPanel"} NEED_PANEL needPanel event<ko>needPanel 이벤트</ko> * @property {"panelChange"} PANEL_CHANGE panelChange event<ko>panelChange 이벤트</ko> * @example * ```ts * import { EVENTS } from "@egjs/flicking"; * EVENTS.MOVE_START; // "moveStart" * ``` */ export const EVENTS = { READY: "ready", BEFORE_RESIZE: "beforeResize", AFTER_RESIZE: "afterResize", HOLD_START: "holdStart", HOLD_END: "holdEnd", MOVE_START: "moveStart", MOVE: "move", MOVE_END: "moveEnd", WILL_CHANGE: "willChange", CHANGED: "changed", WILL_RESTORE: "willRestore", RESTORED: "restored", SELECT: "select", NEED_PANEL: "needPanel", VISIBLE_CHANGE: "visibleChange", REACH_EDGE: "reachEdge", PANEL_CHANGE: "panelChange" } as const; /** * An object with all possible predefined literal string for the {@link Flicking#align align} option * @ko {@link Flicking#align align} 옵션에 사용되는 미리 정의된 리터럴 상수들을 담고 있는 객체 * @type {object} * @property {"prev"} PREV left/top align<ko>좌/상 정렬</ko> * @property {"center"} CENTER center align<ko>중앙 정렬</ko> * @property {"next"} NEXT right/bottom align<ko>우/하 정렬</ko> */ export const ALIGN = { PREV: "prev", CENTER: "center", NEXT: "next" } as const; /** * An object of directions * @ko 방향을 나타내는 값들을 담고 있는 객체 * @type {object} * @property {"PREV"} PREV "left" when {@link Flicking#horizontal horizontal} is true, and "top" when {@link Flicking#horizontal horizontal} is false * <ko>{@link Flicking#horizontal horizontal}가 `true`일 경우 왼쪽, {@link Flicking#horizontal horizontal}가 `false`일 경우 위쪽을 의미합니다</ko> * @property {"NEXT"} NEXT "right" when {@link Flicking#horizontal horizontal} is true, and "bottom" when {@link Flicking#horizontal horizontal} is false * <ko>{@link Flicking#horizontal horizontal}가 `true`일 경우 오른쪽, {@link Flicking#horizontal horizontal}가 `false`일 경우 아래쪽을 의미합니다</ko> * @property {null} NONE This value usually means it's the same position<ko>주로 제자리인 경우를 의미합니다</ko> */ export const DIRECTION = { PREV: "PREV", NEXT: "NEXT", NONE: null } as const; /** * An object with all possible {@link Flicking#moveType moveType}s * @ko Flicking이 제공하는 {@link Flicking#moveType moveType}들을 담고 있는 객체 * @type {object} * @property {"snap"} SNAP Flicking's {@link Flicking#moveType moveType} that enables {@link SnapControl} as a Flicking's {@link Flicking#control control} * <ko>Flicking의 {@link Flicking#control control}을 {@link SnapControl}로 설정하게 하는 {@link Flicking#moveType moveType}</ko> * @property {"freeScroll"} FREE_SCROLL Flicking's {@link Flicking#moveType moveType} that enables {@link FreeControl} as a Flicking's {@link Flicking#control control} * <ko>Flicking의 {@link Flicking#control control}을 {@link FreeControl}로 설정하게 하는 {@link Flicking#moveType moveType}</ko> * @property {"strict"} STRICT Flicking's {@link Flicking#moveType moveType} that enables {@link StrictControl} as a Flicking's {@link Flicking#control control} * <ko>Flicking의 {@link Flicking#control control}을 {@link StrictControl}로 설정하게 하는 {@link Flicking#moveType moveType}</ko> */ export const MOVE_TYPE = { SNAP: "snap", FREE_SCROLL: "freeScroll", STRICT: "strict" } as const; export const CLASS = { VERTICAL: "vertical", HIDDEN: "flicking-hidden", DEFAULT_VIRTUAL: "flicking-panel" }; /** * An object with all possible {@link Flicking#circularFallback circularFallback}s * @ko Flicking의 {@link Flicking#circularFallback circularFallback}에 설정 가능한 값들을 담고 있는 객체 * @type {object} * @property {string} LINEAR "linear" * @property {string} BOUND "bound" */ export const CIRCULAR_FALLBACK = { LINEAR: "linear", BOUND: "bound" } as const; /** * An object for identifying {@link https://developer.mozilla.org/en-US/docs/Web/CSS/direction direction} CSS property applied to the camera element(`.flicking-camera`) * @ko 카메라 엘리먼트(`.flicking-camera`)에 적용된 {@link https://developer.mozilla.org/en-US/docs/Web/CSS/direction direction} CSS 속성을 구분하기 위한 객체 * @type {object} * @property {string} LTR "ltr" * @property {string} RTL "rtl" */ export const ORDER = { LTR: "ltr", RTL: "rtl" } as const;