UNPKG

@egjs/flicking

Version:

Everyday 30 million people experience. It's reliable, flexible and extendable carousel.

44 lines (43 loc) 1.54 kB
import Panel from "./Panel"; import { FlickingOptions } from "../types"; declare class PanelManager { private cameraElement; private options; private panels; private clones; private range; private length; private lastIndex; private cloneCount; constructor(cameraElement: HTMLElement, options: FlickingOptions); firstPanel(): Panel | undefined; lastPanel(): Panel | undefined; allPanels(): ReadonlyArray<Panel>; originalPanels(): ReadonlyArray<Panel>; clonedPanels(): ReadonlyArray<Panel[]>; replacePanels(newPanels: Panel[], newClones: Panel[][]): void; has(index: number): boolean; get(index: number): Panel | undefined; getPanelCount(): number; getLastIndex(): number; getRange(): Readonly<{ min: number; max: number; }>; getCloneCount(): number; setLastIndex(lastIndex: number): void; setCloneCount(cloneCount: number): void; insert(index: number, newPanels: Panel[]): number; replace(index: number, newPanels: Panel[]): Panel[]; remove(index: number, deleteCount?: number): Panel[]; chainAllPanels(): void; insertClones(cloneIndex: number, index: number, clonedPanels: Panel[], deleteCount?: number): void; removeClonesAfter(cloneIndex: number): void; findPanelOf(element: HTMLElement): Panel | undefined; findFirstPanelFrom(index: number): Panel | undefined; private addNewClones; private updateIndex; private insertNewPanels; private shouldRender; } export default PanelManager;