UNPKG

@egjs/flicking

Version:

Everyday 30 million people experience. It's reliable, flexible and extendable carousel.

64 lines (63 loc) 2.52 kB
import Component from "@egjs/component"; import { FlickingOptions, FlickingEvent, Direction, EventType, FlickingPanel, FlickingStatus, Plugin, ElementLike, DestroyOption, BeforeSyncResult, SyncResult, ChangeEvent, SelectEvent, NeedPanelEvent, VisibleChangeEvent, ContentErrorEvent } from "./types"; import { DiffResult } from "@egjs/list-differ"; declare class Flicking extends Component<{ holdStart: FlickingEvent; holdEnd: FlickingEvent; moveStart: FlickingEvent; move: FlickingEvent; moveEnd: FlickingEvent; change: ChangeEvent; restore: FlickingEvent; select: SelectEvent; needPanel: NeedPanelEvent; visibleChange: VisibleChangeEvent; contentError: ContentErrorEvent; }> { static VERSION: string; static DIRECTION: Direction; static EVENTS: EventType; options: FlickingOptions; private wrapper; private viewport; private contentsReadyChecker; private eventContext; private isPanelChangedAtBeforeSync; constructor(element: string | HTMLElement, options?: Partial<FlickingOptions>); prev(duration?: number): this; next(duration?: number): this; moveTo(index: number, duration?: number): this; getIndex(): number; getElement(): HTMLElement; getSize(): number; getCurrentPanel(): FlickingPanel | null; getPanel(index: number): FlickingPanel | null; getAllPanels(includeClone?: boolean): FlickingPanel[]; getVisiblePanels(): FlickingPanel[]; getPanelCount(): number; getCloneCount(): number; getLastIndex(): number; setLastIndex(index: number): this; isPlaying(): boolean; enableInput(): this; disableInput(): this; getStatus(): FlickingStatus; setStatus(status: FlickingStatus): void; addPlugins(plugins: Plugin | Plugin[]): this; removePlugins(plugins: Plugin | Plugin[]): this; destroy(option?: Partial<DestroyOption>): void; resize: () => this; prepend(element: ElementLike | ElementLike[]): FlickingPanel[]; append(element: ElementLike | ElementLike[]): FlickingPanel[]; replace(index: number, element: ElementLike | ElementLike[]): FlickingPanel[]; remove(index: number, deleteCount?: number): FlickingPanel[]; getRenderingIndexes(diffResult: DiffResult<any>): number[]; beforeSync(diffInfo: BeforeSyncResult): this; sync(diffInfo: SyncResult): this; private listenInput; private listenResize; private triggerEvent; private moveCamera; private checkContentsReady; } export default Flicking;