@egjs/axes
Version:
A module used to change the information of user action entered by various input devices such as touch screen or mouse into the logical virtual coordinates. You can easily create a UI that responds to user actions.
74 lines (67 loc) • 1.5 kB
HTML
<head>
<meta charset="UTF-8">
<title>egjs-axes</title>
<meta name="viewport" content="width=device-width, initial-scale=1 user-scalable=no">
<style>
.content {
display: flex;
flex-direction: row;
}
.uiWrapper {
overflow: hidden;
position: relative;
width: 400px;
height: 400px;
background-color: #eebf3f;
border-radius: 5px;
margin-bottom: 20px;
box-shadow: 0px 1px 2px #8c532e;
float: left;
}
.uiWrapper .ui {
width: 100px;
height: 100px;
left: -50px;
top: -50px;
position: absolute;
background-color: black;
color: white;
border-radius: 50px;
line-height: 100px;
text-align: center;
}
.uiWrapper .ui img {
width: 45px;
height: 75px;
}
</style>
</head>
<body>
<h1>Pan Input</h1>
<div id="content" class="content">
<div>
<h3>UseAnimation: true</h3>
<div id="delegateTarget0">
<div id="uiWrapper" class="uiWrapper">
<div id="ui0" class="ui">
3.0
</div>
</div>
</div>
</div>
<div>
<h3>UseAnimation: false</h3>
<div id="delegateTarget1">
<div id="uiWrapper" class="uiWrapper">
<div id="ui1" class="ui">
3.0
</div>
</div>
</div>
</div>
</div>
<script src="../../dist/axes.pkgd.js"></script>
<script src="js/wheel.js"></script>
</body>
</html>