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@egjs/axes

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A module used to change the information of user action entered by various input devices such as touch screen or mouse into the logical virtual coordinates. You can easily create a UI that responds to user actions.

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var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); import { EventInput } from "./EventInput"; var TouchEventInput = (function (_super) { __extends(TouchEventInput, _super); function TouchEventInput() { var _this = _super !== null && _super.apply(this, arguments) || this; _this.start = ["touchstart"]; _this.move = ["touchmove"]; _this.end = ["touchend", "touchcancel"]; return _this; } TouchEventInput.prototype.onEventStart = function (event, inputKey) { this._baseTouches = event.touches; if (!this._isValidEvent(event, inputKey)) { return null; } return this.extendEvent(event); }; TouchEventInput.prototype.onEventMove = function (event, inputKey) { if (!this._isValidEvent(event, inputKey)) { return null; } return this.extendEvent(event); }; TouchEventInput.prototype.onEventEnd = function (event) { this._baseTouches = event.touches; return; }; TouchEventInput.prototype.onRelease = function () { this.prevEvent = null; this._baseTouches = null; return; }; TouchEventInput.prototype.getTouches = function (event) { return event.touches.length; }; TouchEventInput.prototype._getScale = function (event) { if (event.touches.length !== 2 || this._baseTouches.length < 2) { return null; } return (this._getDistance(event.touches[0], event.touches[1]) / this._getDistance(this._baseTouches[0], this._baseTouches[1])); }; TouchEventInput.prototype._getCenter = function (event) { return { x: event.touches[0].clientX, y: event.touches[0].clientY, }; }; TouchEventInput.prototype._getMovement = function (event) { var prev = this.prevEvent.srcEvent; if (event.touches[0].identifier !== prev.touches[0].identifier) { return { x: 0, y: 0, }; } return { x: event.touches[0].clientX - prev.touches[0].clientX, y: event.touches[0].clientY - prev.touches[0].clientY, }; }; return TouchEventInput; }(EventInput)); export { TouchEventInput }; //# sourceMappingURL=TouchEventInput.js.map