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@egjs/axes

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A module used to change the information of user action entered by various input devices such as touch screen or mouse into the logical virtual coordinates. You can easily create a UI that responds to user actions.

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var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); import { EventInput, SUPPORT_POINTER } from "./EventInput"; var PointerEventInput = (function (_super) { __extends(PointerEventInput, _super); function PointerEventInput() { var _this = _super !== null && _super.apply(this, arguments) || this; _this.start = SUPPORT_POINTER ? ["pointerdown"] : ["MSPointerDown"]; _this.move = SUPPORT_POINTER ? ["pointermove"] : ["MSPointerMove"]; _this.end = SUPPORT_POINTER ? ["pointerup", "pointercancel"] : ["MSPointerUp", "MSPointerCancel"]; _this._firstInputs = []; _this._recentInputs = []; return _this; } PointerEventInput.prototype.onEventStart = function (event, inputKey, inputButton) { var button = this._getButton(event); if (!this._isValidEvent(event, inputKey, inputButton)) { return null; } this._preventMouseButton(event, button); this._updatePointerEvent(event); return this.extendEvent(event); }; PointerEventInput.prototype.onEventMove = function (event, inputKey, inputButton) { if (!this._isValidEvent(event, inputKey, inputButton)) { return null; } this._updatePointerEvent(event); return this.extendEvent(event); }; PointerEventInput.prototype.onEventEnd = function (event) { this._removePointerEvent(event); }; PointerEventInput.prototype.onRelease = function () { this.prevEvent = null; this._firstInputs = []; this._recentInputs = []; return; }; PointerEventInput.prototype.getTouches = function () { return this._recentInputs.length; }; PointerEventInput.prototype._getScale = function () { if (this._recentInputs.length !== 2) { return null; } return (this._getDistance(this._recentInputs[0], this._recentInputs[1]) / this._getDistance(this._firstInputs[0], this._firstInputs[1])); }; PointerEventInput.prototype._getCenter = function (event) { return { x: event.clientX, y: event.clientY, }; }; PointerEventInput.prototype._getMovement = function (event) { var prev = this.prevEvent.srcEvent; if (event.pointerId !== prev.pointerId) { return { x: 0, y: 0, }; } return { x: event.clientX - prev.clientX, y: event.clientY - prev.clientY, }; }; PointerEventInput.prototype._updatePointerEvent = function (event) { var _this = this; var addFlag = false; this._recentInputs.forEach(function (e, i) { if (e.pointerId === event.pointerId) { addFlag = true; _this._recentInputs[i] = event; } }); if (!addFlag) { this._firstInputs.push(event); this._recentInputs.push(event); } }; PointerEventInput.prototype._removePointerEvent = function (event) { this._firstInputs = this._firstInputs.filter(function (x) { return x.pointerId !== event.pointerId; }); this._recentInputs = this._recentInputs.filter(function (x) { return x.pointerId !== event.pointerId; }); }; return PointerEventInput; }(EventInput)); export { PointerEventInput }; //# sourceMappingURL=PointerEventInput.js.map