@egjs/axes
Version:
A module used to change the information of user action entered by various input devices such as touch screen or mouse into the logical virtual coordinates. You can easily create a UI that responds to user actions.
29 lines (28 loc) • 1.04 kB
TypeScript
import { ObjectInterface } from "./types";
export interface Axis {
[key: string]: number;
}
export interface AxisOption {
range?: number[];
bounce?: number | number[];
circular?: boolean | boolean[];
startPos?: number;
}
export declare class AxisManager {
private _axis;
private _pos;
constructor(_axis: ObjectInterface<AxisOption>);
getDelta(depaPos: Axis, destPos: Axis): Axis;
get(axes?: string[] | Axis): Axis;
moveTo(pos: Axis, depaPos?: Axis): {
[key: string]: Axis;
};
set(pos: Axis): void;
every(pos: Axis, callback: (value: number, options: AxisOption, key: string) => boolean): boolean;
filter(pos: Axis, callback: (value: number, options: AxisOption, key: string) => boolean): Axis;
map<U>(pos: Axis, callback: (value: number, options: AxisOption, key: string) => U): ObjectInterface<U>;
isOutside(axes?: string[]): boolean;
getAxisOptions(key: string): AxisOption;
setAxis(axis: ObjectInterface<AxisOption>): void;
private _complementOptions;
}