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@effect-ts/system

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Effect-TS is a zero dependency set of libraries to write highly productive, purely functional TypeScript at scale.

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.PCGRandom = void 0; exports.isNothing = isNothing; // ets_tracing: off // forked from https://github.com/frptools // Copyright 2014 Thom Chiovoloni, released under the MIT license. /// A random number generator based on the basic implementation of the PCG algorithm, /// as described here: http://www.pcg-random.org/ // Adapted for TypeScript from Thom's original code at https://github.com/thomcc/pcg-random function isNothing(value) { return value === void 0 || value === null; } const defaultIncHi = 0x14057b7e; const defaultIncLo = 0xf767814f; const MUL_HI = 0x5851f42d >>> 0; const MUL_LO = 0x4c957f2d >>> 0; const BIT_53 = 9007199254740992.0; const BIT_27 = 134217728.0; /** * PCG is a family of simple fast space-efficient statistically good algorithms for random number generation. Unlike * many general-purpose RNGs, they are also hard to predict. */ class PCGRandom { constructor(seedHi, seedLo, incHi, incLo) { if (isNothing(seedLo) && isNothing(seedHi)) { seedLo = Math.random() * 0xffffffff >>> 0; seedHi = 0; } else if (isNothing(seedLo)) { seedLo = seedHi; seedHi = 0; } if (isNothing(incLo) && isNothing(incHi)) { // @ts-expect-error incLo = this._state ? this._state[3] : defaultIncLo; // @ts-expect-error incHi = this._state ? this._state[2] : defaultIncHi; } else if (isNothing(incLo)) { incLo = incHi; incHi = 0; } this._state = new Int32Array([0, 0, incHi >>> 0, ((incLo || 0) | 1) >>> 0]); this._next(); add64(this._state, this._state[0], this._state[1], seedHi >>> 0, seedLo >>> 0); this._next(); return this; } /** * @returns A copy of the internal state of this random number generator as a JavaScript Array */ getState() { return [this._state[0], this._state[1], this._state[2], this._state[3]]; } /** * Restore state previously retrieved using getState() */ setState(state) { this._state[0] = state[0]; this._state[1] = state[1]; this._state[2] = state[2]; this._state[3] = state[3] | 1; } _next() { // save current state (what we'll use for this number) const oldHi = this._state[0] >>> 0; const oldLo = this._state[1] >>> 0; // churn LCG. mul64(this._state, oldHi, oldLo, MUL_HI, MUL_LO); add64(this._state, this._state[0], this._state[1], this._state[2], this._state[3]); // get least sig. 32 bits of ((oldstate >> 18) ^ oldstate) >> 27 let xsHi = oldHi >>> 18; let xsLo = (oldLo >>> 18 | oldHi << 14) >>> 0; xsHi = (xsHi ^ oldHi) >>> 0; xsLo = (xsLo ^ oldLo) >>> 0; const xorshifted = (xsLo >>> 27 | xsHi << 5) >>> 0; // rotate xorshifted right a random amount, based on the most sig. 5 bits // bits of the old state. const rot = oldHi >>> 27; const rot2 = (-rot >>> 0 & 31) >>> 0; return (xorshifted >>> rot | xorshifted << rot2) >>> 0; } /// Get a uniformly distributed 32 bit integer between [0, max). integer(max) { if (!max) { return this._next(); } max = max >>> 0; if ((max & max - 1) === 0) { return this._next() & max - 1; // fast path for power of 2 } let num = 0; const skew = (-max >>> 0) % max >>> 0; for (num = this._next(); num < skew; num = this._next()) {// this loop will rarely execute more than twice, // and is intentionally empty } return num % max; } /// Get a uniformly distributed IEEE-754 double between 0.0 and 1.0, with /// 53 bits of precision (every bit of the mantissa is randomized). number() { const hi = (this._next() & 0x03ffffff) * 1.0; const lo = (this._next() & 0x07ffffff) * 1.0; return (hi * BIT_27 + lo) / BIT_53; } } exports.PCGRandom = PCGRandom; function mul64(out, aHi, aLo, bHi, bLo) { let c1 = (aLo >>> 16) * (bLo & 0xffff) >>> 0; let c0 = (aLo & 0xffff) * (bLo >>> 16) >>> 0; let lo = (aLo & 0xffff) * (bLo & 0xffff) >>> 0; let hi = (aLo >>> 16) * (bLo >>> 16) + ((c0 >>> 16) + (c1 >>> 16)) >>> 0; c0 = c0 << 16 >>> 0; lo = lo + c0 >>> 0; if (lo >>> 0 < c0 >>> 0) { hi = hi + 1 >>> 0; } c1 = c1 << 16 >>> 0; lo = lo + c1 >>> 0; if (lo >>> 0 < c1 >>> 0) { hi = hi + 1 >>> 0; } hi = hi + Math.imul(aLo, bHi) >>> 0; hi = hi + Math.imul(aHi, bLo) >>> 0; out[0] = hi; out[1] = lo; } // add two 64 bit numbers (given in parts), and store the result in `out`. function add64(out, aHi, aLo, bHi, bLo) { let hi = aHi + bHi >>> 0; const lo = aLo + bLo >>> 0; if (lo >>> 0 < aLo >>> 0) { hi = hi + 1 | 0; } out[0] = hi; out[1] = lo; } //# sourceMappingURL=index.js.map