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@edsilv/ami.js

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import { widgetsBase } from './widgets.base'; import { widgetsHandle as widgetsHandleFactory } from './widgets.handle'; /** * @module widgets/ruler */ const widgetsRuler = (three = window.THREE) => { if (three === undefined || three.Object3D === undefined) { return null; } const Constructor = widgetsBase(three); return class extends Constructor { constructor(targetMesh, controls, params = {}) { super(targetMesh, controls, params); this._widgetType = 'Ruler'; // incoming parameters (optional: lps2IJK, pixelSpacing, ultrasoundRegions, worldPosition) this._calibrationFactor = params.calibrationFactor || null; // outgoing values this._distance = null; this._units = !this._calibrationFactor && !params.pixelSpacing ? 'units' : 'mm'; this._moving = false; this._domHovered = false; // mesh stuff this._material = null; this._geometry = null; this._mesh = null; // dom stuff this._line = null; this._label = null; // add handles this._handles = []; const WidgetsHandle = widgetsHandleFactory(three); let handle; for (let i = 0; i < 2; i++) { handle = new WidgetsHandle(targetMesh, controls, params); this.add(handle); this._handles.push(handle); } this._handles[1].active = true; this._handles[1].tracking = true; this._moveHandle = new WidgetsHandle(targetMesh, controls, params); this.add(this._moveHandle); this._handles.push(this._moveHandle); this._moveHandle.hide(); this.create(); this.onMove = this.onMove.bind(this); this.onHover = this.onHover.bind(this); this.addEventListeners(); } addEventListeners() { this._container.addEventListener('wheel', this.onMove); this._line.addEventListener('mouseenter', this.onHover); this._line.addEventListener('mouseleave', this.onHover); this._label.addEventListener('mouseenter', this.onHover); this._label.addEventListener('mouseleave', this.onHover); } removeEventListeners() { this._container.removeEventListener('wheel', this.onMove); this._line.removeEventListener('mouseenter', this.onHover); this._line.removeEventListener('mouseleave', this.onHover); this._label.removeEventListener('mouseenter', this.onHover); this._label.removeEventListener('mouseleave', this.onHover); } onHover(evt) { if (evt) { this.hoverDom(evt); } this.hoverMesh(); this._hovered = this._handles[0].hovered || this._handles[1].hovered || this._domHovered; this._container.style.cursor = this._hovered ? 'pointer' : 'default'; } hoverMesh() { // check raycast intersection, do we want to hover on mesh or just css? } hoverDom(evt) { this._domHovered = evt.type === 'mouseenter'; } onStart(evt) { this._moveHandle.onMove(evt, true); this._handles[0].onStart(evt); this._handles[1].onStart(evt); this._active = this._handles[0].active || this._handles[1].active || this._domHovered; if (this._domHovered && !this._handles[1].tracking) { this._moving = true; this._controls.enabled = false; } this.update(); } onMove(evt) { if (this._active) { const prevPosition = this._moveHandle.worldPosition.clone(); this._dragged = true; this._moveHandle.onMove(evt, true); if (this._moving) { this._handles.slice(0, -1).forEach(handle => { handle.worldPosition.add(this._moveHandle.worldPosition.clone().sub(prevPosition)); }); } } else { this.onHover(null); } this._handles[0].onMove(evt); this._handles[1].onMove(evt); this.update(); } onEnd() { this._handles[0].onEnd(); // First Handle if ( this._handles[1].tracking && this._handles[0].screenPosition.distanceTo(this._handles[1].screenPosition) < 10 ) { return; } if (!this._dragged && this._active && !this._handles[1].tracking) { this._selected = !this._selected; // change state if there was no dragging this._handles[0].selected = this._selected; } // Second Handle if (this._dragged || !this._handles[1].tracking) { this._handles[1].tracking = false; this._handles[1].onEnd(); } else { this._handles[1].tracking = false; } this._handles[1].selected = this._selected; this._active = this._handles[0].active || this._handles[1].active; this._dragged = false; this._moving = false; this.update(); } create() { this.createMesh(); this.createDOM(); } createMesh() { // geometry this._geometry = new three.Geometry(); this._geometry.vertices.push(this._handles[0].worldPosition); this._geometry.vertices.push(this._handles[1].worldPosition); // material this._material = new three.LineBasicMaterial(); this.updateMeshColor(); // mesh this._mesh = new three.Line(this._geometry, this._material); this._mesh.visible = true; this.add(this._mesh); } createDOM() { this._line = document.createElement('div'); this._line.className = 'widgets-line'; this._container.appendChild(this._line); this._label = document.createElement('div'); this._label.className = 'widgets-label'; this._container.appendChild(this._label); this.updateDOMColor(); } hideDOM() { this._line.style.display = 'none'; this._label.style.display = 'none'; this._handles.forEach(elem => elem.hideDOM()); } showDOM() { this._line.style.display = ''; this._label.style.display = ''; this._handles[0].showDOM(); this._handles[1].showDOM(); } update() { this.updateColor(); this._handles[0].update(); this._handles[1].update(); // calculate values const distanceData = this.getDistanceData( this._handles[0].worldPosition, this._handles[1].worldPosition, this._calibrationFactor ); this._distance = distanceData.distance; if (distanceData.units) { this._units = distanceData.units; } this.updateMeshColor(); this.updateMeshPosition(); this.updateDOM(); } updateMeshColor() { if (this._material) { this._material.color.set(this._color); } } updateMeshPosition() { if (this._geometry) { this._geometry.verticesNeedUpdate = true; } } updateDOM() { this.updateDOMColor(); // update line const lineData = this.getLineData( this._handles[0].screenPosition, this._handles[1].screenPosition ); this._line.style.transform = `translate3D(${lineData.transformX}px, ${ lineData.transformY }px, 0) rotate(${lineData.transformAngle}rad)`; this._line.style.width = lineData.length + 'px'; // update label if (this._units === 'units' && !this._label.hasAttribute('title')) { this._label.setAttribute('title', 'Calibration is required to display the distance in mm'); this._label.style.color = this._colors.error; } else if (this._units !== 'units' && this._label.hasAttribute('title')) { this._label.removeAttribute('title'); this._label.style.color = this._colors.text; } this._label.innerHTML = `${this._distance.toFixed(2)} ${this._units}`; let angle = Math.abs(lineData.transformAngle); if (angle > Math.PI / 2) { angle = Math.PI - angle; } const labelPadding = Math.tan(angle) < this._label.offsetHeight / this._label.offsetWidth ? this._label.offsetWidth / 2 / Math.cos(angle) + 15 // 5px for each handle + padding : this._label.offsetHeight / 2 / Math.cos(Math.PI / 2 - angle) + 15; const paddingVector = lineData.line.normalize().multiplyScalar(labelPadding); const paddingPoint = lineData.length > labelPadding * 2 ? this._handles[1].screenPosition.clone().sub(paddingVector) : this._handles[1].screenPosition.clone().add(paddingVector); const transform = this.adjustLabelTransform(this._label, paddingPoint); this._label.style.transform = `translate3D(${transform.x}px, ${transform.y}px, 0)`; } updateDOMColor() { this._line.style.backgroundColor = this._color; this._label.style.borderColor = this._color; } free() { this.removeEventListeners(); this._handles.forEach(h => { this.remove(h); h.free(); }); this._handles = []; this._container.removeChild(this._line); this._container.removeChild(this._label); // mesh, geometry, material this.remove(this._mesh); this._mesh.geometry.dispose(); this._mesh.geometry = null; this._mesh.material.dispose(); this._mesh.material = null; this._mesh = null; this._geometry.dispose(); this._geometry = null; this._material.vertexShader = null; this._material.fragmentShader = null; this._material.uniforms = null; this._material.dispose(); this._material = null; super.free(); } getMeasurements() { return { distance: this._distance, units: this._units, }; } get targetMesh() { return this._targetMesh; } set targetMesh(targetMesh) { this._targetMesh = targetMesh; this._handles.forEach(elem => (elem.targetMesh = targetMesh)); this.update(); } get worldPosition() { return this._worldPosition; } set worldPosition(worldPosition) { this._handles[0].worldPosition.copy(worldPosition); this._handles[1].worldPosition.copy(worldPosition); this._worldPosition.copy(worldPosition); this.update(); } get calibrationFactor() { return this._calibrationFactor; } set calibrationFactor(calibrationFactor) { this._calibrationFactor = calibrationFactor; this._units = 'mm'; this.update(); } }; }; export { widgetsRuler }; export default widgetsRuler();