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@edsilv/ami.js

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import { widgetsBase } from './widgets.base'; import { widgetsHandle as widgetsHandleFactory } from './widgets.handle'; /** * @module widgets/biruler */ const widgetsBiruler = (three = window.THREE) => { if (three === undefined || three.Object3D === undefined) { return null; } const Constructor = widgetsBase(three); return class extends Constructor { constructor(targetMesh, controls, params = {}) { super(targetMesh, controls, params); this._widgetType = 'BiRuler'; // incoming parameters (optional: lps2IJK, pixelSpacing, ultrasoundRegions, worldPosition) this._calibrationFactor = params.calibrationFactor || null; // outgoing values this._distance = null; this._distance2 = null; this._units = !this._calibrationFactor && !params.pixelSpacing ? 'units' : 'mm'; // mesh stuff this._material = null; this._geometry = null; this._mesh = null; // dom stuff this._line = null; this._label = null; this._line2 = null; this._label2 = null; this._dashline = null; // add handles this._handles = []; let handle; const WidgetsHandle = widgetsHandleFactory(three); for (let i = 0; i < 4; i++) { handle = new WidgetsHandle(targetMesh, controls, params); this.add(handle); this._handles.push(handle); } this._handles[1].active = true; this._handles[1].tracking = true; this._handles[3].active = true; this._handles[3].tracking = true; this.create(); this.onMove = this.onMove.bind(this); this.addEventListeners(); } addEventListeners() { this._container.addEventListener('wheel', this.onMove); } removeEventListeners() { this._container.removeEventListener('wheel', this.onMove); } onStart(evt) { this._handles.forEach(elem => elem.onStart(evt)); this._active = this._handles[0].active || this._handles[1].active || this._handles[2].active || this._handles[3].active; this.update(); } onMove(evt) { if (this._active) { this._dragged = true; } else { this._hovered = this._handles[0].hovered || this._handles[1].hovered || this._handles[2].hovered || this._handles[3].hovered; this._container.style.cursor = this._hovered ? 'pointer' : 'default'; } this._handles.forEach(elem => elem.onMove(evt)); this.update(); } onEnd() { this._handles[0].onEnd(); this._handles[2].onEnd(); if ( this._handles[1].tracking && this._handles[0].screenPosition.distanceTo(this._handles[1].screenPosition) < 10 ) { return; } if (!this._dragged && this._active && !this._handles[3].tracking) { this._selected = !this._selected; // change state if there was no dragging this._handles[0].selected = this._selected; this._handles[2].selected = this._selected; } // Fourth Handle if (this._handles[1].active) { this._handles[3].onEnd(); } else if (this._dragged || !this._handles[3].tracking) { this._handles[3].tracking = false; this._handles[3].onEnd(); } else { this._handles[3].tracking = false; } this._handles[3].selected = this._selected; // Second Handle if (this._dragged || !this._handles[1].tracking) { this._handles[1].tracking = false; this._handles[1].onEnd(); } else { this._handles[1].tracking = false; } this._handles[1].selected = this._selected; this._active = this._handles[0].active || this._handles[1].active || this._handles[2].active || this._handles[3].active; this._dragged = false; this.update(); } create() { this.createMesh(); this.createDOM(); } createMesh() { // geometry this._geometry = new three.Geometry(); this._geometry.vertices = [ this._handles[0].worldPosition, this._handles[1].worldPosition, this._handles[2].worldPosition, this._handles[3].worldPosition, ]; // material this._material = new three.LineBasicMaterial(); this.updateMeshColor(); // mesh this._mesh = new three.LineSegments(this._geometry, this._material); this._mesh.visible = true; this.add(this._mesh); } createDOM() { this._line = document.createElement('div'); this._line.className = 'widgets-line'; this._container.appendChild(this._line); this._label = document.createElement('div'); this._label.className = 'widgets-label'; this._container.appendChild(this._label); this._line2 = document.createElement('div'); this._line2.className = 'widgets-line'; this._container.appendChild(this._line2); this._label2 = document.createElement('div'); this._label2.className = 'widgets-label'; this._container.appendChild(this._label2); this._dashline = document.createElement('div'); this._dashline.className = 'widgets-dashline'; this._container.appendChild(this._dashline); this.updateDOMColor(); } hideDOM() { this._line.style.display = 'none'; this._label.style.display = 'none'; this._line2.style.display = 'none'; this._label2.style.display = 'none'; this._dashline.style.display = 'none'; this._handles.forEach(elem => elem.hideDOM()); } showDOM() { this._line.style.display = ''; this._label.style.display = ''; this._line2.style.display = ''; this._label2.style.display = ''; this._dashline.style.display = ''; this._handles.forEach(elem => elem.showDOM()); } update() { this.updateColor(); this._handles.forEach(elem => elem.update()); this.updateMeshColor(); this.updateMeshPosition(); this.updateDOM(); } updateMeshColor() { if (this._material) { this._material.color.set(this._color); } } updateMeshPosition() { if (this._geometry) { this._geometry.verticesNeedUpdate = true; } } updateDOM() { this.updateDOMColor(); // update first line const lineData = this.getLineData( this._handles[0].screenPosition, this._handles[1].screenPosition ); this._line.style.transform = `translate3D(${lineData.transformX}px, ${ lineData.transformY }px, 0) rotate(${lineData.transformAngle}rad)`; this._line.style.width = lineData.length + 'px'; // update second line const line2Data = this.getLineData( this._handles[2].screenPosition, this._handles[3].screenPosition ); this._line2.style.transform = `translate3D(${line2Data.transformX}px, ${ line2Data.transformY }px, 0) rotate(${line2Data.transformAngle}rad)`; this._line2.style.width = line2Data.length + 'px'; // update dash line const line1Center = this._handles[0].worldPosition .clone() .add(this._handles[1].worldPosition) .multiplyScalar(0.5); const line2Center = this._handles[2].worldPosition .clone() .add(this._handles[3].worldPosition) .multiplyScalar(0.5); const dashLineData = this.getLineData( this.worldToScreen(line1Center), this.worldToScreen(line2Center) ); this._dashline.style.transform = `translate3D(${dashLineData.transformX}px, ${ dashLineData.transformY }px, 0) rotate(${dashLineData.transformAngle}rad)`; this._dashline.style.width = dashLineData.length + 'px'; // update labels const distanceData = this.getDistanceData( this._handles[0].worldPosition, this._handles[1].worldPosition, this._calibrationFactor ); const distanceData2 = this.getDistanceData( this._handles[2].worldPosition, this._handles[3].worldPosition, this._calibrationFactor ); const title = 'Calibration is required to display the distance in mm'; this._distance = distanceData.distance; this._distance2 = distanceData2.distance; if (distanceData.units && distanceData2.units && distanceData.units === distanceData2.units) { this._units = distanceData.units; } else { if (!distanceData.units) { distanceData.units = this._units; } if (!distanceData2.units) { distanceData2.units = this._units; } } if (distanceData.units === 'units' && !this._label.hasAttribute('title')) { this._label.setAttribute('title', title); this._label.style.color = this._colors.error; } else if (distanceData.units !== 'units' && this._label.hasAttribute('title')) { this._label.removeAttribute('title'); this._label.style.color = this._colors.text; } if (distanceData2.units === 'units' && !this._label2.hasAttribute('title')) { this._label2.setAttribute('title', title); this._label2.style.color = this._colors.error; } else if (distanceData2.units !== 'units' && this._label2.hasAttribute('title')) { this._label2.removeAttribute('title'); this._label2.style.color = this._colors.text; } this._label.innerHTML = `${this._distance.toFixed(2)} ${distanceData.units}`; this._label2.innerHTML = `${this._distance2.toFixed(2)} ${distanceData2.units}`; let angle = Math.abs(lineData.transformAngle); if (angle > Math.PI / 2) { angle = Math.PI - angle; } const labelPadding = Math.tan(angle) < this._label.offsetHeight / this._label.offsetWidth ? this._label.offsetWidth / 2 / Math.cos(angle) + 15 // 5px for each handle + padding : this._label.offsetHeight / 2 / Math.cos(Math.PI / 2 - angle) + 15; const paddingVector = lineData.line.normalize().multiplyScalar(labelPadding); const paddingPoint = lineData.length > labelPadding * 2 ? this._handles[1].screenPosition.clone().sub(paddingVector) : this._handles[1].screenPosition.clone().add(paddingVector); const transform = this.adjustLabelTransform(this._label, paddingPoint); this._label.style.transform = `translate3D(${transform.x}px, ${transform.y}px, 0)`; let angle2 = Math.abs(line2Data.transformAngle); if (angle2 > Math.PI / 2) { angle2 = Math.PI - angle2; } const label2Padding = Math.tan(angle2) < this._label2.offsetHeight / this._label2.offsetWidth ? this._label2.offsetWidth / 2 / Math.cos(angle2) + 15 // 5px for each handle + padding : this._label2.offsetHeight / 2 / Math.cos(Math.PI / 2 - angle2) + 15; const paddingVector2 = line2Data.line.normalize().multiplyScalar(label2Padding); const paddingPoint2 = line2Data.length > label2Padding * 2 ? this._handles[3].screenPosition.clone().sub(paddingVector2) : this._handles[3].screenPosition.clone().add(paddingVector2); const transform2 = this.adjustLabelTransform(this._label2, paddingPoint2); this._label2.style.transform = `translate3D(${transform2.x}px, ${transform2.y}px, 0)`; } updateDOMColor() { this._line.style.backgroundColor = this._color; this._label.style.borderColor = this._color; this._line2.style.backgroundColor = this._color; this._label2.style.borderColor = this._color; this._dashline.style.borderTop = '1.5px dashed ' + this._color; } free() { this.removeEventListeners(); this._handles.forEach(h => { this.remove(h); h.free(); }); this._handles = []; this._container.removeChild(this._line); this._container.removeChild(this._label); this._container.removeChild(this._line2); this._container.removeChild(this._label2); this._container.removeChild(this._dashline); // mesh, geometry, material this.remove(this._mesh); this._mesh.geometry.dispose(); this._mesh.geometry = null; this._mesh.material.dispose(); this._mesh.material = null; this._mesh = null; this._geometry.dispose(); this._geometry = null; this._material.vertexShader = null; this._material.fragmentShader = null; this._material.uniforms = null; this._material.dispose(); this._material = null; super.free(); } /** * Get length of rulers * * @return {Array} */ getDistances() { return [this._distance, this._distance2]; } get targetMesh() { return this._targetMesh; } set targetMesh(targetMesh) { this._targetMesh = targetMesh; this._handles.forEach(elem => (elem.targetMesh = targetMesh)); this.update(); } get worldPosition() { return this._worldPosition; } set worldPosition(worldPosition) { this._handles.forEach(elem => elem.worldPosition.copy(worldPosition)); this._worldPosition.copy(worldPosition); this.update(); } get calibrationFactor() { return this._calibrationFactor; } set calibrationFactor(calibrationFactor) { this._calibrationFactor = calibrationFactor; this._units = 'mm'; this.update(); } get shotestDistance() { return this._distance < this._distance2 ? this._distance : this._distance2; } get longestDistance() { return this._distance > this._distance2 ? this._distance : this._distance2; } }; }; export { widgetsBiruler }; export default widgetsBiruler();