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@edsilv/ami.js

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/* globals Stats, dat*/ import ControlsTrackball from 'base/controls/controls.trackball'; import HelpersLut from 'base/helpers/helpers.lut'; import HelpersVR from 'base/helpers/helpers.volumerendering'; import LoadersVolume from 'base/loaders/loaders.volume'; // standard global letiables let controls; let threeD; let renderer; let stats; let camera; let scene; let vrHelper; let lut; let ready = false; let modified = false; let wheel = null; let wheelTO = null; let myStack = { algorithm: 'ray marching', lut: 'random', opacity: 'random', steps: 128, alphaCorrection: 0.5, frequence: 0, amplitude: 0, interpolation: 1, }; function onStart(event) { if (vrHelper && vrHelper.uniforms && !wheel) { renderer.setPixelRatio(0.1 * window.devicePixelRatio); renderer.setSize(threeD.offsetWidth, threeD.offsetHeight); modified = true; } } function onEnd(event) { if (vrHelper && vrHelper.uniforms && !wheel) { renderer.setPixelRatio(0.5 * window.devicePixelRatio); renderer.setSize(threeD.offsetWidth, threeD.offsetHeight); modified = true; setTimeout(function() { renderer.setPixelRatio(window.devicePixelRatio); renderer.setSize(threeD.offsetWidth, threeD.offsetHeight); modified = true; }, 100); } } function onWheel() { if (!wheel) { renderer.setPixelRatio(0.1 * window.devicePixelRatio); renderer.setSize(threeD.offsetWidth, threeD.offsetHeight); wheel = Date.now(); } if (Date.now() - wheel < 300) { clearTimeout(wheelTO); wheelTO = setTimeout(function() { renderer.setPixelRatio(0.5 * window.devicePixelRatio); renderer.setSize(threeD.offsetWidth, threeD.offsetHeight); modified = true; setTimeout(function() { renderer.setPixelRatio(window.devicePixelRatio); renderer.setSize(threeD.offsetWidth, threeD.offsetHeight); wheel = null; modified = true; }, 100); }, 300); } modified = true; } function onWindowResize() { // update the camera camera.aspect = threeD.offsetWidth / threeD.offsetHeight; camera.updateProjectionMatrix(); // notify the renderer of the size change renderer.setSize(threeD.offsetWidth, threeD.offsetHeight); modified = true; } function buildGUI() { let gui = new dat.GUI({ autoPlace: false, }); let customContainer = document.getElementById('my-gui-container'); customContainer.appendChild(gui.domElement); let stackFolder = gui.addFolder('Settings'); let algorithmUpdate = stackFolder.add(myStack, 'algorithm', ['ray marching', 'mip']); algorithmUpdate.onChange(function(value) { vrHelper.algorithm = value === 'mip' ? 1 : 0; modified = true; }); let lutUpdate = stackFolder.add(myStack, 'lut', lut.lutsAvailable()); lutUpdate.onChange(function(value) { lut.lut = value; vrHelper.uniforms.uTextureLUT.value.dispose(); vrHelper.uniforms.uTextureLUT.value = lut.texture; modified = true; }); // init LUT lut.lut = myStack.lut; vrHelper.uniforms.uTextureLUT.value.dispose(); vrHelper.uniforms.uTextureLUT.value = lut.texture; let opacityUpdate = stackFolder.add(myStack, 'opacity', lut.lutsAvailable('opacity')); opacityUpdate.onChange(function(value) { lut.lutO = value; vrHelper.uniforms.uTextureLUT.value.dispose(); vrHelper.uniforms.uTextureLUT.value = lut.texture; modified = true; }); let stepsUpdate = stackFolder.add(myStack, 'steps', 0, 512).step(1); stepsUpdate.onChange(function(value) { if (vrHelper.uniforms) { vrHelper.uniforms.uSteps.value = value; modified = true; } }); let alphaCorrrectionUpdate = stackFolder.add(myStack, 'alphaCorrection', 0, 1).step(0.01); alphaCorrrectionUpdate.onChange(function(value) { if (vrHelper.uniforms) { vrHelper.uniforms.uAlphaCorrection.value = value; modified = true; } }); let interpolationUpdate = stackFolder.add(vrHelper, 'interpolation', 0, 1).step(1); interpolationUpdate.onChange(function(value) { if (vrHelper.uniforms) { modified = true; } }); let shadingUpdate = stackFolder.add(vrHelper, 'shading', 0, 1).step(1); shadingUpdate.onChange(function(value) { if (vrHelper.uniforms) { modified = true; } }); let shininessUpdate = stackFolder.add(vrHelper, 'shininess', 0, 20).step(0.1); shininessUpdate.onChange(function(value) { if (vrHelper.uniforms) { modified = true; } }); stackFolder.open(); } function render() { // render controls.update(); if (ready && modified) { renderer.render(scene, camera); modified = false; } stats.update(); } function init() { // this function is executed on each animation frame function animate() { render(); // request new frame requestAnimationFrame(function() { animate(); }); } // renderer threeD = document.getElementById('r3d'); renderer = new THREE.WebGLRenderer({ alpha: true, }); renderer.setSize(threeD.offsetWidth, threeD.offsetHeight); renderer.setPixelRatio(window.devicePixelRatio); threeD.appendChild(renderer.domElement); // scene scene = new THREE.Scene(); // stats stats = new Stats(); threeD.appendChild(stats.domElement); // camera camera = new THREE.PerspectiveCamera(45, threeD.offsetWidth / threeD.offsetHeight, 0.1, 100000); camera.position.x = 166; camera.position.y = -471; camera.position.z = 153; camera.up.set(-0.42, 0.86, 0.26); // controls controls = new ControlsTrackball(camera, threeD); controls.rotateSpeed = 5.5; controls.zoomSpeed = 1.2; controls.panSpeed = 0.8; controls.staticMoving = true; controls.dynamicDampingFactor = 0.3; controls.addEventListener('change', () => { modified = true; }); controls.addEventListener('start', onStart); controls.addEventListener('end', onEnd); window.addEventListener('resize', onWindowResize, false); renderer.domElement.addEventListener('wheel', onWheel); // start rendering loop animate(); } window.onload = function() { // init threeJS init(); let filename = 'https://cdn.rawgit.com/FNNDSC/data/master/nifti/eun_brain/eun_uchar_8.nii.gz'; let files = [filename]; // load sequence for each file // instantiate the loader let loader = new LoadersVolume(threeD); loader .load(files) .then(() => { let series = loader.data[0].mergeSeries(loader.data)[0]; loader.free(); loader = null; // get first stack from series let stack = series.stack[0]; vrHelper = new HelpersVR(stack); // scene scene.add(vrHelper); // CREATE LUT lut = new HelpersLut('my-lut-canvases'); lut.luts = HelpersLut.presetLuts(); lut.lutsO = HelpersLut.presetLutsO(); // update related uniforms vrHelper.uniforms.uTextureLUT.value = lut.texture; vrHelper.uniforms.uLut.value = 1; // update camrea's and interactor's target let centerLPS = stack.worldCenter(); camera.lookAt(centerLPS.x, centerLPS.y, centerLPS.z); camera.updateProjectionMatrix(); controls.target.set(centerLPS.x, centerLPS.y, centerLPS.z); // create GUI buildGUI(); // screenshot experiment let screenshotElt = document.getElementById('screenshot'); screenshotElt.addEventListener('click', function() { controls.update(); if (ready) { renderer.render(scene, camera); } let screenshot = renderer.domElement.toDataURL(); screenshotElt.download = 'AMI-' + Date.now() + '.png'; screenshotElt.href = screenshot; }); // good to go ready = true; modified = true; // force first render render(); // notify puppeteer to take screenshot const puppetDiv = document.createElement('div'); puppetDiv.setAttribute('id', 'puppeteer'); document.body.appendChild(puppetDiv); }) .catch(error => window.console.log(error)); };