@edsilv/ami.js
Version:
<p align="center"> <img src="https://user-images.githubusercontent.com/214063/46479857-4cd66e80-c7f0-11e8-9585-5748409c9490.png" width="60%"> </p>
171 lines (142 loc) • 4.8 kB
JavaScript
/* globals Stats*/
import ControlsTrackball from 'base/controls/controls.trackball';
import HelpersStack from 'base/helpers/helpers.stack';
import LoadersVolume from 'base/loaders/loaders.volume';
// standard global variables
let controls;
let renderer;
let stats;
let scene;
let camera;
let stackHelper;
let threeD;
let brain;
function render() {
controls.update();
renderer.render(scene, camera);
stats.update();
}
function init() {
// this function is executed on each animation frame
function animate() {
render();
// request new frame
requestAnimationFrame(function() {
animate();
});
}
// renderer
threeD = document.getElementById('r3d');
renderer = new THREE.WebGLRenderer({
antialias: true,
});
renderer.setSize(threeD.offsetWidth, threeD.offsetHeight);
renderer.setClearColor(0x673ab7, 1);
renderer.setPixelRatio(window.devicePixelRatio);
threeD.appendChild(renderer.domElement);
// stats
stats = new Stats();
threeD.appendChild(stats.domElement);
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera(45, threeD.offsetWidth / threeD.offsetHeight, 1, 10000000);
camera.position.x = 250;
camera.position.y = 250;
camera.position.z = 250;
scene.add(new THREE.AmbientLight(0x353535));
let directionalLight = new THREE.DirectionalLight(0xffffff, 1);
directionalLight.position.set(200, 200, 1000).normalize();
scene.add(directionalLight);
// controls
controls = new ControlsTrackball(camera, threeD);
controls.rotateSpeed = 1.4;
controls.zoomSpeed = 1.2;
controls.panSpeed = 0.8;
animate();
}
window.onload = function() {
// init threeJS...
init();
// load vtk file
let loader1 = new THREE.VTKLoader();
loader1.load(
'https://cdn.rawgit.com/FNNDSC/data/master/vtk/fetalatlas_brain/cortex.vtk',
function(geometry) {
geometry.computeVertexNormals();
let material = new THREE.MeshLambertMaterial({
color: 0x009688,
side: THREE.DoubleSide,
});
brain = new THREE.Mesh(geometry, material);
let toLPS = new THREE.Matrix4();
toLPS.set(-1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
brain.applyMatrix(toLPS);
scene.add(brain);
}
);
// instantiate the loader
// it loads and parses the dicom image
let loader = new LoadersVolume(threeD);
let t2 = ['template_T2.nii.gz'];
let files = t2.map(function(v) {
return 'https://cdn.rawgit.com/FNNDSC/data/master/nifti/fetalatlas_brain/t2/' + v;
});
// load sequence for each file
let loadSequence = [];
files.forEach(function(url) {
loadSequence.push(loader.load(url));
});
// load sequence for all files
Promise.all(loadSequence)
.then(function() {
// make a proper function for this guy...
let series = loader.data[0].mergeSeries(loader.data)[0];
let stack = series.stack[0];
stackHelper = new HelpersStack(stack);
stackHelper.bbox.color = 0xf9f9f9;
stackHelper.border.color = 0xf9f9f9;
scene.add(stackHelper);
// fill second renderer
let stackHelper1 = new HelpersStack(stack);
stackHelper1.orientation = 2;
stackHelper1.bbox.visible = false;
stackHelper1.border.color = 0xff1744;
scene.add(stackHelper1);
// fill second renderer
let stackHelper2 = new HelpersStack(stack);
stackHelper2.orientation = 1;
stackHelper2.bbox.visible = false;
stackHelper2.border.color = 0xff1744;
scene.add(stackHelper2);
// /
let geometry = new THREE.SphereBufferGeometry(5, 32, 32);
let material = new THREE.MeshBasicMaterial({ color: 0xffff00 });
let sphere = new THREE.Mesh(geometry, material);
sphere.position.set(stack._origin.x, stack._origin.y, stack._origin.z);
scene.add(sphere);
// update camrea's and control's target
let centerLPS = stackHelper.stack.worldCenter();
camera.lookAt(centerLPS.x, centerLPS.y, centerLPS.z);
camera.updateProjectionMatrix();
controls.target.set(centerLPS.x, centerLPS.y, centerLPS.z);
loader.free();
loader = null;
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
window.addEventListener('resize', onWindowResize, false);
// force 1st render
render();
// notify puppeteer to take screenshot
const puppetDiv = document.createElement('div');
puppetDiv.setAttribute('id', 'puppeteer');
document.body.appendChild(puppetDiv);
})
.catch(function(error) {
window.console.log('oops... something went wrong...');
window.console.log(error);
});
};