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@eclipse-glsp/vscode-integration

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Glue code to integrate GLSP diagrams in VSCode extensions (extension part)

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.wrapNodeWs = exports.isValidWebSocketAddress = exports.SocketGlspVscodeServer = void 0; /******************************************************************************** * Copyright (c) 2021-2023 EclipseSource and others. * * This program and the accompanying materials are made available under the * terms of the Eclipse Public License v. 2.0 which is available at * http://www.eclipse.org/legal/epl-2.0. * * This Source Code may also be made available under the following Secondary * Licenses when the conditions for such availability set forth in the Eclipse * Public License v. 2.0 are satisfied: GNU General Public License, version 2 * with the GNU Classpath Exception which is available at * https://www.gnu.org/software/classpath/license.html. * * SPDX-License-Identifier: EPL-2.0 OR GPL-2.0 WITH Classpath-exception-2.0 ********************************************************************************/ const protocol_1 = require("@eclipse-glsp/protocol"); const net = require("net"); const vscode_jsonrpc_1 = require("vscode-jsonrpc"); const node_1 = require("vscode-jsonrpc/node"); const ws_1 = require("ws"); const base_glsp_vscode_server_1 = require("../../common/quickstart-components/base-glsp-vscode-server"); /** * This component can be used to bootstrap your extension when using the default * GLSP server implementation via (Web)socket connection * * It sets up a JSON-RPC connection to a server running on a specified port and * provides an interface, ready to be used by the `GlspVscodeConnector` for the * GLSP-VSCode integration. * * If you need a component to quickly start your default GLSP server, take a look * at the `GlspServerStarter` quickstart component. */ class SocketGlspVscodeServer extends base_glsp_vscode_server_1.BaseGlspVscodeServer { constructor(options) { super(options); this.options = options; } getWebSocketAddress() { var _a, _b; const opts = this.options.connectionOptions; if ('webSocketAddress' in opts) { return opts.webSocketAddress; } if ('path' in opts && opts.path !== undefined) { const protocol = (_a = opts.protocol) !== null && _a !== void 0 ? _a : 'ws'; const host = (_b = opts.host) !== null && _b !== void 0 ? _b : '127.0.0.1'; return `${protocol}://${host}:${opts.port}/${opts.path}`; } return undefined; } async createGLSPClient() { const connection = await this.createConnection(); this.toDispose.push(connection); return new protocol_1.BaseJsonrpcGLSPClient({ id: this.options.clientId, connectionProvider: connection }); } async createConnection() { const webSocketAddress = this.getWebSocketAddress(); if (webSocketAddress && !isValidWebSocketAddress(webSocketAddress)) { throw new Error(`Could not connect to to GLSP Server. The WebSocket address is invalid: '${webSocketAddress}'`); } if (webSocketAddress) { return this.createWebSocketConnection(webSocketAddress); } if (!('port' in this.options.connectionOptions)) { throw new Error('Could not connect to to GLSP Server. The given server port is not defined'); } if (isNaN(this.options.connectionOptions.port)) { throw new Error(`Could not connect to to GLSP Server. The given server port is not a number: ${this.options.connectionOptions.port}`); } return this.createSocketConnection(this.options.connectionOptions); } createSocketConnection(opts) { const socket = new net.Socket(); const reader = new node_1.SocketMessageReader(socket); const writer = new node_1.SocketMessageWriter(socket); const connection = (0, vscode_jsonrpc_1.createMessageConnection)(reader, writer); socket.connect(opts); return connection; } createWebSocketConnection(address) { const webSocket = new ws_1.WebSocket(address); return new Promise(resolve => { webSocket.onopen = () => { const socket = wrapNodeWs(webSocket); resolve((0, protocol_1.createWebSocketConnection)(socket)); }; }); } } exports.SocketGlspVscodeServer = SocketGlspVscodeServer; function isValidWebSocketAddress(address) { try { const { protocol } = new URL(address); return protocol === 'ws:' || protocol === 'wss:'; } catch (error) { return false; } } exports.isValidWebSocketAddress = isValidWebSocketAddress; function wrapNodeWs(socket) { return { send: content => socket.send(content), onMessage: cb => (socket.onmessage = event => cb(event.data)), onClose: cb => (socket.onclose = event => cb(event.code, event.reason)), onError: cb => (socket.onerror = event => { if ('error' in event) { cb(event.error); } }), dispose: () => socket.close() }; } exports.wrapNodeWs = wrapNodeWs; //# sourceMappingURL=socket-glsp-vscode-server.js.map