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@eclipse-glsp/vscode-integration

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Glue code to integrate GLSP diagrams in VSCode extensions (extension part)

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/// <reference types="node" /> /// <reference types="node" /> /// <reference types="node" /> /// <reference types="node" /> /******************************************************************************** * Copyright (c) 2021-2023 EclipseSource and others. * * This program and the accompanying materials are made available under the * terms of the Eclipse Public License v. 2.0 which is available at * http://www.eclipse.org/legal/epl-2.0. * * This Source Code may also be made available under the following Secondary * Licenses when the conditions for such availability set forth in the Eclipse * Public License v. 2.0 are satisfied: GNU General Public License, version 2 * with the GNU Classpath Exception which is available at * https://www.gnu.org/software/classpath/license.html. * * SPDX-License-Identifier: EPL-2.0 OR GPL-2.0 WITH Classpath-exception-2.0 ********************************************************************************/ import * as childProcess from 'child_process'; import * as net from 'net'; import * as vscode from 'vscode'; export interface SocketServerLauncherOptions { /** Path to the location of the server executable (JAR or node module) that should be launched as process */ readonly executable: string; /** Socket connection on which the server should listen for new client connections */ socketConnectionOptions: net.TcpSocketConnectOpts; /** Set to `true` if server stdout and stderr should be printed in extension host console. Default: `false` */ readonly logging?: boolean; /** Additional arguments that should be passed when starting the server process. */ readonly additionalArgs?: string[]; } /** * This component can be used to bootstrap your extension when using the default * GLSP server implementations, which you can find here: * https://github.com/eclipse-glsp/glsp-server * https://github.com/eclipse-glsp/glsp-server-node * * It simply starts up a server executable (JAR or node module) located at a specified path on a specified port. * You can pass additional launch arguments through the options. * * If you need a component to quickly connect your default GLSP server to the GLSP-VSCode * integration, take a look at the `SocketGlspVscodeServer` quickstart component. */ export declare class GlspSocketServerLauncher implements vscode.Disposable { protected readonly options: Required<SocketServerLauncherOptions>; protected serverProcess?: childProcess.ChildProcess; constructor(options: SocketServerLauncherOptions); /** * Starts up the server. */ start(): Promise<void>; protected configureProcess(process: childProcess.ChildProcessWithoutNullStreams): Promise<void>; protected startProcess(): childProcess.ChildProcessWithoutNullStreams; protected startJavaProcess(): childProcess.ChildProcessWithoutNullStreams; protected startNodeProcess(): childProcess.ChildProcessWithoutNullStreams; protected getPortFromStartupMessage(message: string): number | undefined; protected handleStdoutData(data: string | Buffer): void; protected handleStderrData(data: string | Buffer): void; protected handleProcessError(error: Error): never; getPort(): number; /** * Stops the server. */ stop(): void; dispose(): void; } //# sourceMappingURL=glsp-socket-server-launcher.d.ts.map