@eclipse-glsp/theia-integration
Version:
Glue code to integrate GLSP clients into Eclipse Theia
71 lines • 3.77 kB
JavaScript
;
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
var __metadata = (this && this.__metadata) || function (k, v) {
if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v);
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.GLSPBackendContribution = void 0;
/********************************************************************************
* Copyright (c) 2018-2024 EclipseSource and others.
*
* This program and the accompanying materials are made available under the
* terms of the Eclipse Public License v. 2.0 which is available at
* http://www.eclipse.org/legal/epl-2.0.
*
* This Source Code may also be made available under the following Secondary
* Licenses when the conditions for such availability set forth in the Eclipse
* Public License v. 2.0 are satisfied: GNU General Public License, version 2
* with the GNU Classpath Exception which is available at
* https://www.gnu.org/software/classpath/license.html.
*
* SPDX-License-Identifier: EPL-2.0 OR GPL-2.0 WITH Classpath-exception-2.0
********************************************************************************/
const common_1 = require("@theia/core/lib/common");
const inversify_1 = require("@theia/core/shared/inversify");
const common_2 = require("../common");
const glsp_server_contribution_1 = require("./glsp-server-contribution");
/**
* Responsible for the configuration of all registered {@link GLSPServerContribution}s.
* This includes two main steps:
* - launch the GLSP server process (if necessary)
* - forwarding of the service connection to the `GLSPClientContribution` counterpart i.e. the client channel
*/
let GLSPBackendContribution = class GLSPBackendContribution {
configure(service) {
for (const contribution of this.contributors.getContributions()) {
const path = common_2.GLSPContribution.getPath(contribution);
if (glsp_server_contribution_1.GLSPServerContributionOptions.shouldLaunchOnApplicationStart(contribution) && contribution.launch) {
contribution.launch().then(() => this.forward(service, path, contribution));
}
else {
this.forward(service, path, contribution);
}
}
}
forward(service, path, contribution) {
service.registerChannelHandler(path, async (_params, clientChannel) => {
try {
const toDispose = await contribution.connect(clientChannel);
clientChannel.onClose(() => toDispose.dispose());
}
catch (e) {
console.error(`Error occurred while starting GLSP contribution. ${path}.`, e);
}
});
}
};
exports.GLSPBackendContribution = GLSPBackendContribution;
__decorate([
(0, inversify_1.inject)(common_1.ContributionProvider),
(0, inversify_1.named)(glsp_server_contribution_1.GLSPServerContribution),
__metadata("design:type", Object)
], GLSPBackendContribution.prototype, "contributors", void 0);
exports.GLSPBackendContribution = GLSPBackendContribution = __decorate([
(0, inversify_1.injectable)()
], GLSPBackendContribution);
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