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@eclipse-glsp/theia-integration

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Glue code to integrate GLSP clients into Eclipse Theia

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"use strict"; var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; var __metadata = (this && this.__metadata) || function (k, v) { if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v); }; Object.defineProperty(exports, "__esModule", { value: true }); exports.GLSPBackendContribution = void 0; /******************************************************************************** * Copyright (c) 2018-2024 EclipseSource and others. * * This program and the accompanying materials are made available under the * terms of the Eclipse Public License v. 2.0 which is available at * http://www.eclipse.org/legal/epl-2.0. * * This Source Code may also be made available under the following Secondary * Licenses when the conditions for such availability set forth in the Eclipse * Public License v. 2.0 are satisfied: GNU General Public License, version 2 * with the GNU Classpath Exception which is available at * https://www.gnu.org/software/classpath/license.html. * * SPDX-License-Identifier: EPL-2.0 OR GPL-2.0 WITH Classpath-exception-2.0 ********************************************************************************/ const common_1 = require("@theia/core/lib/common"); const inversify_1 = require("@theia/core/shared/inversify"); const common_2 = require("../common"); const glsp_server_contribution_1 = require("./glsp-server-contribution"); /** * Responsible for the configuration of all registered {@link GLSPServerContribution}s. * This includes two main steps: * - launch the GLSP server process (if necessary) * - forwarding of the service connection to the `GLSPClientContribution` counterpart i.e. the client channel */ let GLSPBackendContribution = class GLSPBackendContribution { configure(service) { for (const contribution of this.contributors.getContributions()) { const path = common_2.GLSPContribution.getPath(contribution); if (glsp_server_contribution_1.GLSPServerContributionOptions.shouldLaunchOnApplicationStart(contribution) && contribution.launch) { contribution.launch().then(() => this.forward(service, path, contribution)); } else { this.forward(service, path, contribution); } } } forward(service, path, contribution) { service.registerChannelHandler(path, async (_params, clientChannel) => { try { const toDispose = await contribution.connect(clientChannel); clientChannel.onClose(() => toDispose.dispose()); } catch (e) { console.error(`Error occurred while starting GLSP contribution. ${path}.`, e); } }); } }; exports.GLSPBackendContribution = GLSPBackendContribution; __decorate([ (0, inversify_1.inject)(common_1.ContributionProvider), (0, inversify_1.named)(glsp_server_contribution_1.GLSPServerContribution), __metadata("design:type", Object) ], GLSPBackendContribution.prototype, "contributors", void 0); exports.GLSPBackendContribution = GLSPBackendContribution = __decorate([ (0, inversify_1.injectable)() ], GLSPBackendContribution); //# sourceMappingURL=glsp-backend-contribution.js.map