@eclipse-glsp/theia-integration
Version:
Glue code to integrate GLSP clients into Eclipse Theia
63 lines • 3.64 kB
TypeScript
/********************************************************************************
* Copyright (c) 2019-2024 EclipseSource and others.
*
* This program and the accompanying materials are made available under the
* terms of the Eclipse Public License v. 2.0 which is available at
* http://www.eclipse.org/legal/epl-2.0.
*
* This Source Code may also be made available under the following Secondary
* Licenses when the conditions for such availability set forth in the Eclipse
* Public License v. 2.0 are satisfied: GNU General Public License, version 2
* with the GNU Classpath Exception which is available at
* https://www.gnu.org/software/classpath/license.html.
*
* SPDX-License-Identifier: EPL-2.0 OR GPL-2.0 WITH Classpath-exception-2.0
********************************************************************************/
import { Deferred, DirtyStateChange, EditorContextService, GLSPActionDispatcher } from '@eclipse-glsp/client';
import { Disposable, DisposableCollection, Emitter, Event } from '@theia/core';
import { Saveable } from '@theia/core/lib/browser';
type AutoSaveType = 'off' | 'afterDelay' | 'onFocusChange' | 'onWindowChange';
/**
* The default {@link Saveable} implementation of the `GLSPDiagramWidget`.
* Since Theia 1.50.0, handling the autosave functionality is done by a central `SaveableService` and is no longer the responsibility of the
* {@link Saveable} itself. This implementation includes a compatibility layer for both the old saveable implementation prior
* to Theia 1.50.0 and the new saveable implementation.
* When using a Theia version >= 1.50.0, the autosave functionality is limited to the `afterDelay` strategy.
* Other autosave types (`onWindowChange` | `onFocusChange`) are not supported. If the `autoSaveType` is set to an unsupported value, the
* `afterDelay` save strategy will be used.
*/
export declare class GLSPSaveable implements Saveable, Disposable {
protected actionDispatcher: GLSPActionDispatcher;
protected editorContextService: EditorContextService;
protected toDispose: DisposableCollection;
readonly onDirtyChangedEmitter: Emitter<void>;
get onDirtyChanged(): Event<void>;
readonly onContentChangedEmitter: Emitter<void>;
get onContentChanged(): Event<void>;
protected pendingSave?: Deferred<void>;
protected saveTimeout: number;
constructor(actionDispatcher: GLSPActionDispatcher, editorContextService: EditorContextService);
protected handleDirtyStateChange(change: DirtyStateChange): void;
/**
* Saves the current diagram by dispatching a `SaveModelAction` to the GLSP server.
* The save operation is asynchronous and the method returns a promise that resolves once the save operation is completed.
* or is rejected if the {@link saveTimeout} is reached before the server responds with a save confirmation.
* Note: if the diagram is currently not dirty this is a no-op and no save action is dispatched.
* @returns A promise that resolves once the save client-server roundtrip is completed i.e.
* the server has responded with a save confirmation in the form of `SetDirtyStateAction`
*/
save(): Promise<void>;
get dirty(): boolean;
dispose(): void;
protected compatibilityLayerEnabled: boolean;
protected _autoSave: AutoSaveType;
autoSaveDelay: number;
protected autoSaveJobs: DisposableCollection;
protected doAutoSave(): void;
protected get shouldAutoSave(): boolean;
set autoSave(autoSave: AutoSaveType);
get autoSave(): AutoSaveType;
protected scheduleAutoSave(): void;
}
export {};
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