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@eclipse-glsp/theia-integration

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Glue code to integrate GLSP clients into Eclipse Theia

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/******************************************************************************** * Copyright (c) 2019-2024 EclipseSource and others. * * This program and the accompanying materials are made available under the * terms of the Eclipse Public License v. 2.0 which is available at * http://www.eclipse.org/legal/epl-2.0. * * This Source Code may also be made available under the following Secondary * Licenses when the conditions for such availability set forth in the Eclipse * Public License v. 2.0 are satisfied: GNU General Public License, version 2 * with the GNU Classpath Exception which is available at * https://www.gnu.org/software/classpath/license.html. * * SPDX-License-Identifier: EPL-2.0 OR GPL-2.0 WITH Classpath-exception-2.0 ********************************************************************************/ import { Deferred, DirtyStateChange, EditorContextService, GLSPActionDispatcher } from '@eclipse-glsp/client'; import { Disposable, DisposableCollection, Emitter, Event } from '@theia/core'; import { Saveable } from '@theia/core/lib/browser'; type AutoSaveType = 'off' | 'afterDelay' | 'onFocusChange' | 'onWindowChange'; /** * The default {@link Saveable} implementation of the `GLSPDiagramWidget`. * Since Theia 1.50.0, handling the autosave functionality is done by a central `SaveableService` and is no longer the responsibility of the * {@link Saveable} itself. This implementation includes a compatibility layer for both the old saveable implementation prior * to Theia 1.50.0 and the new saveable implementation. * When using a Theia version >= 1.50.0, the autosave functionality is limited to the `afterDelay` strategy. * Other autosave types (`onWindowChange` | `onFocusChange`) are not supported. If the `autoSaveType` is set to an unsupported value, the * `afterDelay` save strategy will be used. */ export declare class GLSPSaveable implements Saveable, Disposable { protected actionDispatcher: GLSPActionDispatcher; protected editorContextService: EditorContextService; protected toDispose: DisposableCollection; readonly onDirtyChangedEmitter: Emitter<void>; get onDirtyChanged(): Event<void>; readonly onContentChangedEmitter: Emitter<void>; get onContentChanged(): Event<void>; protected pendingSave?: Deferred<void>; protected saveTimeout: number; constructor(actionDispatcher: GLSPActionDispatcher, editorContextService: EditorContextService); protected handleDirtyStateChange(change: DirtyStateChange): void; /** * Saves the current diagram by dispatching a `SaveModelAction` to the GLSP server. * The save operation is asynchronous and the method returns a promise that resolves once the save operation is completed. * or is rejected if the {@link saveTimeout} is reached before the server responds with a save confirmation. * Note: if the diagram is currently not dirty this is a no-op and no save action is dispatched. * @returns A promise that resolves once the save client-server roundtrip is completed i.e. * the server has responded with a save confirmation in the form of `SetDirtyStateAction` */ save(): Promise<void>; get dirty(): boolean; dispose(): void; protected compatibilityLayerEnabled: boolean; protected _autoSave: AutoSaveType; autoSaveDelay: number; protected autoSaveJobs: DisposableCollection; protected doAutoSave(): void; protected get shouldAutoSave(): boolean; set autoSave(autoSave: AutoSaveType); get autoSave(): AutoSaveType; protected scheduleAutoSave(): void; } export {}; //# sourceMappingURL=glsp-saveable.d.ts.map