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@eclipse-glsp/protocol

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The protocol definition for client-server communication in GLSP

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/******************************************************************************** * Copyright (c) 2026 EclipseSource and others. * * This program and the accompanying materials are made available under the * terms of the Eclipse Public License v. 2.0 which is available at * http://www.eclipse.org/legal/epl-2.0. * * This Source Code may also be made available under the following Secondary * Licenses when the conditions for such availability set forth in the Eclipse * Public License v. 2.0 are satisfied: GNU General Public License, version 2 * with the GNU Classpath Exception which is available at * https://www.gnu.org/software/classpath/license.html. * * SPDX-License-Identifier: EPL-2.0 OR GPL-2.0 WITH Classpath-exception-2.0 ********************************************************************************/ /** * Minimal lodash-compatible debounce subset. * Compared to `lodash.DebouncedFunc<T>`: * - The debounced call returns `void` instead of `ReturnType<T> | undefined`. * - `flush()`, `pending()`, and `maxWait` are not supported. */ export interface DebouncedFunc<T extends (...args: any[]) => any> { (...args: Parameters<T>): void; cancel(): void; } export interface DebounceSettings { leading?: boolean; trailing?: boolean; } /** * Minimal lodash-compatible debounce. See {@link DebouncedFunc} for intentional differences from `lodash.debounce`. */ export function debounce<T extends (...args: any[]) => any>(func: T, wait: number, options: DebounceSettings = {}): DebouncedFunc<T> { let timeout: ReturnType<typeof setTimeout> | undefined; let lastArgs: Parameters<T> | undefined; let lastThis: ThisParameterType<T> | undefined; let hasPendingCall = false; const leading = options.leading ?? false; const trailing = options.trailing ?? true; const debounced = function (this: ThisParameterType<T>, ...args: Parameters<T>): void { const shouldCallLeading = leading && timeout === undefined; lastArgs = args; lastThis = this; hasPendingCall = true; if (shouldCallLeading) { func.apply(lastThis, lastArgs); hasPendingCall = false; } if (timeout !== undefined) { clearTimeout(timeout); } timeout = setTimeout(() => { timeout = undefined; if (trailing && hasPendingCall && lastArgs !== undefined) { func.apply(lastThis, lastArgs); hasPendingCall = false; } }, wait); } as DebouncedFunc<T>; debounced.cancel = () => { if (timeout !== undefined) { clearTimeout(timeout); timeout = undefined; } lastArgs = undefined; lastThis = undefined; hasPendingCall = false; }; return debounced; }