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@eclipse-glsp/protocol

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The protocol definition for client-server communication in GLSP

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"use strict"; /******************************************************************************** * Copyright (c) 2024-2026 Axon Ivy AG and others. * * This program and the accompanying materials are made available under the * terms of the Eclipse Public License v. 2.0 which is available at * http://www.eclipse.org/legal/epl-2.0. * * This Source Code may also be made available under the following Secondary * Licenses when the conditions for such availability set forth in the Eclipse * Public License v. 2.0 are satisfied: GNU General Public License, version 2 * with the GNU Classpath Exception which is available at * https://www.gnu.org/software/classpath/license.html. * * SPDX-License-Identifier: EPL-2.0 OR GPL-2.0 WITH Classpath-exception-2.0 ********************************************************************************/ Object.defineProperty(exports, "__esModule", { value: true }); exports.ALMOST_EQUAL_EPSILON = void 0; exports.equalUpTo = equalUpTo; /** * Default epsilon for loose numeric equality checks, matching the tolerance * used by sprotty's `almostEquals` convention. */ exports.ALMOST_EQUAL_EPSILON = 1e-3; function equalUpTo(one, other, epsilon = Number.EPSILON) { return Math.abs(one - other) <= epsilon; } //# sourceMappingURL=math-util.js.map