@eclipse-glsp/protocol
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The protocol definition for client-server communication in GLSP
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text/typescript
/********************************************************************************
* Copyright (c) 2024 EclipseSource and others.
*
* This program and the accompanying materials are made available under the
* terms of the Eclipse Public License v. 2.0 which is available at
* http://www.eclipse.org/legal/epl-2.0.
*
* This Source Code may also be made available under the following Secondary
* Licenses when the conditions for such availability set forth in the Eclipse
* Public License v. 2.0 are satisfied: GNU General Public License, version 2
* with the GNU Classpath Exception which is available at
* https://www.gnu.org/software/classpath/license.html.
*
* SPDX-License-Identifier: EPL-2.0 OR GPL-2.0 WITH Classpath-exception-2.0
********************************************************************************/
import { Point } from '../sprotty-geometry-point';
import { Direction } from './geometry-util';
import { Vector } from './geometry-vector';
import { AnyObject, hasObjectProp } from './type-util';
/**
* A movement in 2D space. A movement is defined by a starting point, an end point, a vector that describes the direction and magnitude.
*/
export interface Movement {
/**
* The starting point of the movement.
*/
from: Point;
/**
* The end point of the movement.
*/
to: Point;
/**
* The vector that describes the direction and magnitude of the movement.
*/
vector: Vector;
/**
* The directions that the movement is composed of, derived from the vector
*/
direction: Direction[];
}
/**
* A collection of utility functions for working with movements.
*/
export namespace Movement {
/**
* The zero movement. It has from and to set to the origin and the vector set to zero.
*/
export const ZERO = Object.freeze<Movement>({
from: Point.ORIGIN,
to: Point.ORIGIN,
vector: Vector.ZERO,
direction: []
});
/**
* A type guard that checks if the given object is a movement.
* @param obj the object to check
* @returns true if the object is a movement, false otherwise
*/
export function is(obj: any): obj is Movement {
return (
AnyObject.is(obj) &&
hasObjectProp(obj, 'from') &&
Point.is((obj as any).from) &&
hasObjectProp(obj, 'to') &&
Point.is((obj as any).to) &&
hasObjectProp(obj, 'vector') &&
Vector.is((obj as any).to) &&
hasObjectProp(obj, 'direction')
);
}
/**
* Checks if the given movement is stationary, i.e. the starting point and end point are equal and the vector is zero.
* @param movement the movement to check
* @returns true if the movement is stationary, false otherwise
*/
export function isStationary(movement: Movement): boolean {
return Vector.isZero(movement.vector);
}
/**
* Checks if the given movement is zero, i.e., all values are zero.
* @param movement the movement to check
* @returns true if the movement is zero, false otherwise
*/
export function isZero(movement: Movement): boolean {
return Movement.equals(movement, ZERO);
}
/**
* Checks if two movements are equal. Two movements are equal if their starting points, end points, and vectors are equal.
* @param left the left movement
* @param right the right movement
* @returns true if the movements are equal, false otherwise
*/
export function equals(left: Movement, right: Movement): boolean {
return Point.equals(left.from, right.from) && Point.equals(left.to, right.to) && Vector.equals(left.vector, right.vector);
}
}