UNPKG

@eclipse-glsp/protocol

Version:

The protocol definition for client-server communication in GLSP

105 lines (96 loc) 3.74 kB
/******************************************************************************** * Copyright (c) 2024 EclipseSource and others. * * This program and the accompanying materials are made available under the * terms of the Eclipse Public License v. 2.0 which is available at * http://www.eclipse.org/legal/epl-2.0. * * This Source Code may also be made available under the following Secondary * Licenses when the conditions for such availability set forth in the Eclipse * Public License v. 2.0 are satisfied: GNU General Public License, version 2 * with the GNU Classpath Exception which is available at * https://www.gnu.org/software/classpath/license.html. * * SPDX-License-Identifier: EPL-2.0 OR GPL-2.0 WITH Classpath-exception-2.0 ********************************************************************************/ import { Point } from '../sprotty-geometry-point'; import { Direction } from './geometry-util'; import { Vector } from './geometry-vector'; import { AnyObject, hasObjectProp } from './type-util'; /** * A movement in 2D space. A movement is defined by a starting point, an end point, a vector that describes the direction and magnitude. */ export interface Movement { /** * The starting point of the movement. */ from: Point; /** * The end point of the movement. */ to: Point; /** * The vector that describes the direction and magnitude of the movement. */ vector: Vector; /** * The directions that the movement is composed of, derived from the vector */ direction: Direction[]; } /** * A collection of utility functions for working with movements. */ export namespace Movement { /** * The zero movement. It has from and to set to the origin and the vector set to zero. */ export const ZERO = Object.freeze<Movement>({ from: Point.ORIGIN, to: Point.ORIGIN, vector: Vector.ZERO, direction: [] }); /** * A type guard that checks if the given object is a movement. * @param obj the object to check * @returns true if the object is a movement, false otherwise */ export function is(obj: any): obj is Movement { return ( AnyObject.is(obj) && hasObjectProp(obj, 'from') && Point.is((obj as any).from) && hasObjectProp(obj, 'to') && Point.is((obj as any).to) && hasObjectProp(obj, 'vector') && Vector.is((obj as any).to) && hasObjectProp(obj, 'direction') ); } /** * Checks if the given movement is stationary, i.e. the starting point and end point are equal and the vector is zero. * @param movement the movement to check * @returns true if the movement is stationary, false otherwise */ export function isStationary(movement: Movement): boolean { return Vector.isZero(movement.vector); } /** * Checks if the given movement is zero, i.e., all values are zero. * @param movement the movement to check * @returns true if the movement is zero, false otherwise */ export function isZero(movement: Movement): boolean { return Movement.equals(movement, ZERO); } /** * Checks if two movements are equal. Two movements are equal if their starting points, end points, and vectors are equal. * @param left the left movement * @param right the right movement * @returns true if the movements are equal, false otherwise */ export function equals(left: Movement, right: Movement): boolean { return Point.equals(left.from, right.from) && Point.equals(left.to, right.to) && Vector.equals(left.vector, right.vector); } }