@eclipse-glsp/protocol
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The protocol definition for client-server communication in GLSP
239 lines (208 loc) • 7.9 kB
text/typescript
/********************************************************************************
* Copyright (c) 2020-2023 EclipseSource and others.
*
* This program and the accompanying materials are made available under the
* terms of the Eclipse Public License v. 2.0 which is available at
* http://www.eclipse.org/legal/epl-2.0.
*
* This Source Code may also be made available under the following Secondary
* Licenses when the conditions for such availability set forth in the Eclipse
* Public License v. 2.0 are satisfied: GNU General Public License, version 2
* with the GNU Classpath Exception which is available at
* https://www.gnu.org/software/classpath/license.html.
*
* SPDX-License-Identifier: EPL-2.0 OR GPL-2.0 WITH Classpath-exception-2.0
********************************************************************************/
import * as sprotty from 'sprotty-protocol/lib/actions';
import { hasObjectProp, hasStringProp } from '../utils/type-util';
import { Action, Operation, RequestAction, ResponseAction } from './base-protocol';
import { Args } from './types';
/**
* Requests the validation of the given text in the context of the provided model element. Typically sent from the client to the server.
* The corresponding namespace declares the action kind as constant and offers helper functions for type guard checks
* and creating new `NewActions`.
*/
export interface RequestEditValidationAction extends RequestAction<SetEditValidationResultAction> {
kind: typeof RequestEditValidationAction.KIND;
/**
* Context in which the text is validated, e.g., 'label-edit'.
*/
contextId: string;
/**
* Model element that is being edited.
*/
modelElementId: string;
/**
* Text that should be validated for the given context and the model element.
*/
text: string;
}
export namespace RequestEditValidationAction {
export const KIND = 'requestEditValidation';
export function is(object: unknown): object is RequestEditValidationAction {
return (
RequestAction.hasKind(object, KIND) &&
hasStringProp(object, 'contextId') &&
hasStringProp(object, 'modelElementId') &&
hasStringProp(object, 'text')
);
}
export function create(options: {
contextId: string;
modelElementId: string;
text: string;
requestId?: string;
}): RequestEditValidationAction {
return {
kind: KIND,
requestId: '',
...options
};
}
}
/**
* Response to a {@link RequestEditValidationAction} containing the validation result for applying a text on a certain model element.
* The corresponding namespace declares the action kind as constant and offers helper functions for type guard checks
* and creating new `SetEditValidationResultActions`.
*/
export interface SetEditValidationResultAction extends ResponseAction {
kind: typeof SetEditValidationResultAction.KIND;
status: ValidationStatus;
/*
* Additional arguments for custom behavior.
*/
args?: Args;
}
export namespace SetEditValidationResultAction {
export const KIND = 'setEditValidationResult';
export function is(object: unknown): object is SetEditValidationResultAction {
return Action.hasKind(object, KIND) && hasObjectProp(object, 'status');
}
export function create(status: ValidationStatus, options: { args?: Args; responseId?: string } = {}): SetEditValidationResultAction {
return {
kind: KIND,
responseId: '',
status,
...options
};
}
}
/**
* A very common use case in domain models is the support of labels that display textual information to the user.
* To apply new text to such a label element the client may send an ApplyLabelEditOperation to the server. Typically this is
* done by the client after it has received a error free validation result via {@link SetEditValidationResultAction} from the server.
* The corresponding namespace declares the action kind as constant and offers helper functions for type guard checks
* and creating new `ApplyLabelEditOperations`.
*/
export interface ApplyLabelEditOperation extends Operation, sprotty.ApplyLabelEditAction {
kind: typeof ApplyLabelEditOperation.KIND;
/**
* Identifier of the label model element.
*/
labelId: string;
/**
* Text that should be applied on the label.
*/
text: string;
}
export namespace ApplyLabelEditOperation {
export const KIND = 'applyLabelEdit';
export function is(object: unknown): object is ApplyLabelEditOperation {
return Operation.hasKind(object, KIND) && hasStringProp(object, 'labelId') && hasStringProp(object, 'text');
}
export function create(options: { labelId: string; text: string; args?: Args }): ApplyLabelEditOperation {
return {
kind: KIND,
isOperation: true,
...options
};
}
}
/**
* The serializable result of an an validation request.
* Tje corresponding namespace offers the default severity values
* and other utility functions.
*/
export interface ValidationStatus {
/**
* The severity of the validation returned by the server.
*/
readonly severity: ValidationStatus.Severity;
/**
* The validation status message which may be rendered in the view.
*/
readonly message?: string;
/**
* A potential error that encodes more details.
*/
readonly error?: ResponseError;
}
export namespace ValidationStatus {
/**
* The default {@link ValidationStatus} severity levels used in GLSP.
*/
export enum Severity {
FATAL,
ERROR,
WARNING,
INFO,
OK,
NONE
}
/**
* An empty {@link ValidationStatus}.
*/
export const NONE: ValidationStatus = {
severity: Severity.NONE,
message: '',
error: { code: -1, message: '', data: {} }
};
/**
* Utility function to check wether the given {@link ValidationStatus} has
* a severity that is considered to be OK.
* @param validationStatus The validation status to check.
* @returns `true` if the given status has a non critical severity, `false` otherwise.
*/
export function isOk(validationStatus: ValidationStatus): boolean {
return (
validationStatus.severity === Severity.OK ||
validationStatus.severity === Severity.INFO ||
validationStatus.severity === Severity.NONE
);
}
/**
* Utility function to check wether the given {@link ValidationStatus} has
* a `warning` severity.
* @param validationStatus The validation status to check.
* @returns `true` if the given status has a `warning` severity, `false` otherwise.
*/
export function isWarning(validationStatus: ValidationStatus): boolean {
return validationStatus.severity === Severity.WARNING;
}
/**
* Utility function to check wether the given {@link ValidationStatus} has
* an `error` or `fatal` severity.
* @param validationStatus The validation status to check.
* @returns `true` if the given status has a `error` or `fatal` severity, `false` otherwise.
*/
export function isError(validationStatus: ValidationStatus): boolean {
return validationStatus.severity === Severity.ERROR || validationStatus.severity === Severity.FATAL;
}
}
/**
* The serializable format of an error that occurred during validation.
*/
export interface ResponseError {
/**
* Code identifying the error kind.
*/
readonly code: number;
/**
* Error message.
*/
readonly message: string;
/**
* Additional custom data, e.g., a serialized stacktrace.
*/
readonly data: Record<string, unknown>;
}