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@eclipse-glsp/protocol

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The protocol definition for client-server communication in GLSP

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"use strict"; /******************************************************************************** * Copyright (c) 2023 EclipseSource and others. * * This program and the accompanying materials are made available under the * terms of the Eclipse Public License v. 2.0 which is available at * http://www.eclipse.org/legal/epl-2.0. * * This Source Code may also be made available under the following Secondary * Licenses when the conditions for such availability set forth in the Eclipse * Public License v. 2.0 are satisfied: GNU General Public License, version 2 * with the GNU Classpath Exception which is available at * https://www.gnu.org/software/classpath/license.html. * * SPDX-License-Identifier: EPL-2.0 OR GPL-2.0 WITH Classpath-exception-2.0 ********************************************************************************/ Object.defineProperty(exports, "__esModule", { value: true }); exports.delay = delay; exports.expectToThrowAsync = expectToThrowAsync; const chai_1 = require("chai"); /* * Utility classes used for testing. * Only available in the testing context. Should not be used in production code. */ /** * Creates a promise that resolves after the given timeout * @param timeout the timeout in milliseconds * @returns */ async function delay(timeout) { return new Promise(resolve => setTimeout(resolve, timeout)); } /** * Consumes a maybe async function and checks for error * @param method - The function to check * @param message - Optional message to match with error message */ async function expectToThrowAsync(toEvaluate, message) { let err = undefined; try { await toEvaluate(); } catch (error) { err = error; } if (message) { (0, chai_1.expect)(err instanceof Error, 'The error cause should be an instance of Error').to.be.true; (0, chai_1.expect)(err === null || err === void 0 ? void 0 : err.message).to.be.equal(message); } else { (0, chai_1.expect)(err).to.be.an('Error'); } } //# sourceMappingURL=test-util.js.map